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View Full Version : Plan of Attack (CSS Mod)



Ληιδη
07-11-2005, 07:26 PM
It says its a HL2 mod, but its basically CSS gameplay with more strategy. There are two teams, American and the (Something) Coalition. You pick a team and class (Rifleman=SMG/Rifles, Sniper=Sniper Rifles, Ranger=Pistols, Gunner=MGs), and then play the game gaining XP for capturing objectives, kills, and your team winning. You gain levels (through 5) which give you more accuracy with your weapon, and generally thing like more armor or speed.

The cool thing is that each round, your team is either attacking or defending. A random team member gets to make the call on which objective to defend or attack, and they choose an attack pattern (go the long way, frontal assault, or through another obj.). If you're defending, the person gets a choice to defend the objectives that are held by your team or to "Wait and See" and let the enemy make a move. 45 seconds to capture, and 5 seconds to get another guy on the area before you lose the time you have captured if noone is in the area.

The weapons are fairly limited since the game is only in Beta 3 but they all look nice and are fairly realistic on spreads, rates, and damage.

Beta 3 right now, and I am fairly satisfied with it as a replacement to CSS. The interface is clean, pings are the same as CSS, and way better strategic gameplay than shooting people or planting a bomb.

DraKon2k
07-11-2005, 07:36 PM
Once played it, hate it.

Jimmy
07-11-2005, 08:01 PM
I think its a great mod. Kudos to the devs.

kohlerj
07-11-2005, 08:04 PM
Is it very different from CSS (which I hate for its gameplay)?
Still very fast tempo, "stop and you die" crap that doesnt fit us old middle-aged relics?

<SaF>Sgt.S0apy
07-11-2005, 08:17 PM
played the 1st version if it, thought it was a;lrite, alot of bugs where you can jump into thin air & stay there :rolleyes: hows it goin now

75thDeadMan
07-11-2005, 08:22 PM
been playing it since first release. real fun, but now im absorbed in BF2.

Ληιδη
07-11-2005, 11:00 PM
There are still a few bugs I hear, we only managed to get two people stuck to each other this morning.

The gameplay is about as fast as CSS, but you can't really go in and charge a whole team without some backup. Most of the time (depending on class/weapon) you can do just as well standing still and taking a few aimed shots as you can charging and hoping you dont get killed, especially when you have a high level in your class and therefore little kickback.

RPG is fun though, I usually try to buy at least one per map just to make people mad. The grenades work nicely, it seems you have a random throwing power depending on how fast you are moving, and they seem to bounce much more realistically then they do on HL2 or CSS.

Its pretty balanced though, a lot has to do with getting people from behind when they don't expect it. I think the beter side of it is the teamwork aspect, since you seem to use cover a lot better than in CSS and therefore have to watch each others' backs.

DraKon2k
07-11-2005, 11:12 PM
I decided to download and test the newest version. I'll probably write a little review^^

Ληιδη
07-11-2005, 11:37 PM
If you play it any time today, the TAG and Filecloud servers are pretty good.

DraKon2k
07-12-2005, 12:19 AM
Ok I've played it and it's pretty cool :)