View Full Version : The BIA screen
http://www.biagame.com/images/screenshots/3_fire_teams.jpg
What do you guys think?
I personally was never a fan of BIA but I think this is going to change my mind.
bowman
04-28-2006, 05:06 AM
I was never really a fan either, the multiplayer was pretty bad. This picture looks awsome.
Sargeant
04-28-2006, 05:07 AM
Awsome graphics...
I have never really liked the other Brothers in Arms games, I just never really liked the whole "commander-of-the-squad".
The only thing this game has for me is its graphics. Although, I might change my mind as more game details come out.
Tough Ombre 359th
04-28-2006, 05:42 AM
I'm a huge fan of BIA. It's one of the better and accurate WWII out on the market. I have completed the game in Authentic and WOW what a experience. I loved it becuase I feared for the life of my fellow squad. Without them I could have never completed the missions. Sure it was fustrating but what a hell of a game. (sorry had a couple and not to concern about my grammer)
MikeMcLeod
04-28-2006, 05:47 AM
I love BIA. I still play the arcade type shooters like COD and MOH but I prefer the simulation style that BIA has. With graphics like that I cant wait for this game.
lol Ive noticed with BIA you either love it or hate it.
OliverMarshall
04-28-2006, 06:54 AM
BiA was good but it was a short game.
1) The graphics wern't great and shooting a rifle overly complicated, should be more like Red Orchestra.
2)The Multiplayer sucked and so once you completed the game there was nothing left to do. An FPS's multiplayer is important as its singleplayer. They didn't get that.
3)The game itself was really short, takes about 3 hours to complete on medium.
It really seems that "new-gen" is the buzzword of the day:
* Next-Gen Narrative: Based on the true story of 101st Airborne paratroopers in WW2 – grab your weapon and join the squad.
* Next-Gen Graphics: Mind-blowing high definition visuals powered by Unreal Engine 3 bring WW2 Europe to life like nothing else
* Next-Gen Technology: Real-time cinematic effects, physics and 6 channel Dolby surround sound will take your breath away
* Next-Gen Tactics: New third squad puts bazooka teams, mortar crews and more under your command.
* Next-Gen Multiplayer: Team up with real squad-mates to win intense on-line battles
I really hate the hype. Many games just don't live up to my expectations, just as I know that BiA3 won't (prolly just another shooting gallery). It might be a little naive though, but I really expect 1944 to show something new, since their claims are more argued than just appending "next-gen" to every feature they have.
Defcon
04-28-2006, 09:46 AM
That game makes me happy. So happy. Oh so happy, I could just sing...
enigma
04-28-2006, 10:01 AM
i just didnt like the game :(
wouldnt play this new one even if its got 'uber' graphics.
emery
04-28-2006, 11:23 AM
That screen looks awesome, but looks can be deceiving I guess. I have always been a BiA fan, although the MP did let me down big time :/
permanent666
04-28-2006, 12:04 PM
imo bia sucked - there was no possibility to go prone or lean left and right the levels were small and it seemed that there were no other american units in the combat involved except of your squad and the enemy - in 1944 there were several airborne battallions in the area around carentan.
another stupidity: In the last mission you had the objective to hold hill 30 but instead of digging in yourself and wait for the german offensive - you had to run around.
....
but the screens from bia3 look very nice
Wraiyth
04-28-2006, 02:25 PM
If only games played as good as they looked.
I love BiA and this is going to be even better. Saying you were never a BiA fan but BiA 3 might change your mind is just stupid since the graphics is probably 99% of what matters to you... The BiA gameplay has always been great and I liked the multiplayer, too bad tehy didn't get that SDK out at release because by the time the SDK was released everyone had gone away...:mad:
enigma
04-28-2006, 05:58 PM
is it true that the kar98 in Road to Hill 30 was in fact not a kar98 but some rifle from the Balkens which looked simlar?
[BEF]-R!G4M0RT!Z
04-28-2006, 06:21 PM
I almost really like BiA... ALMOST! I did not like the first one, but I didn't really give it much of a chance. BiA EiB, I thought was good, except for one thing, You could NEVER hit the target, I literally would have to set my fire team to pin the enemy, and then charge in with my assault squad, and I would aim down the ironsights, be about 1 meter away and pour 8 rounds from my M1 into the Germans, and I would probably miss with 7-8 of those shots!! I was annoyed because it says it is a FPS, which is true in that it is in First Person, and you 'Shoot' a gun, but it is basically just squad based tactics game, because that is all it focuses on. I understand weapons were not very accurate, but by God, if you are telling me you can't accurately shoot the width of two trains across, and hit somebody with the M1 Garand, then my name is Bob...
I probably will get this game though, just to see if it has gotten any better, because they do have quite a good story line, and I like how the places are really, and the weapons arent uber guns, like COD:rolleyes:
Hyperion2010
04-28-2006, 06:49 PM
I find this to be too clean, and I also find it the rangers to be much to small for this kind of fighting. IRL you would just shoot the guy and get it over with. The gameplay is not fun becuase the guns use conefire and you can take way too many bullets. If you really want it to be "authentic" make people stay down because 1 bullet will kill them and dont give them guns that any army would throw out for horrible horrible proformance.
MikeMcLeod
04-28-2006, 09:36 PM
http://media.ps3.ign.com/media/772/772044/imgs_1.html
More screenshots and there's also a short trailer.
I can shoot headshots in BiA. You need to wait a few secs for Baker/Hartsock to hold his breath and then you can easily take the enemy out.
Wolfsburg
04-28-2006, 10:37 PM
Well, if nothing else, the graphics are gorgeous.
SgtH3nry3
04-28-2006, 11:36 PM
is it true that the kar98 in Road to Hill 30 was in fact not a kar98 but some rifle from the Balkens which looked simlar?Nope it was a Gewehr 33/40...
Looks like their John Antal made a mistake after all... :D
Jimmy
04-29-2006, 12:48 AM
What I disliked about Road to Hill 30 was the sheer repetitiveness of the game.
Heres a BiA mission:
Meet enemy
Supress Them
Go round them, kill them
Repeat
Come on, there were more tactics than that!
http://pc.ign.com/articles/703/703736p1.html
Was just put up on ign. Article about the game.
Interesting article, Never seen the second pic.
NortherlyNanook
04-29-2006, 04:55 AM
And so begins when games are gonna start looking so real that it's frightening. I dunno, those graphics seem to blow away a lot of what I've seen. Heck, it looks like it would be a cutscene for a game. Must be the lighting or something. Looks like it would make my computer weep.
Found it odd that the soldier vaulting the wall looks a LOT like how the soldiers in CoD2 do it, but maybe since there's only so many ways you can get over a wall.
EDIT: Judging from all the other screenshots, I doubt the first one is in-game, since they all appear to be something like cinematics.
MikeMcLeod
04-29-2006, 05:10 AM
http://media.games.ign.com/articles/693/693580/vids_1.html
There's a video interview with some gameplay footage. You will be able to go prone in BIA 3.
Wolfsburg
04-29-2006, 06:41 AM
And so begins when games are gonna start looking so real that it's frightening. I dunno, those graphics seem to blow away a lot of what I've seen. Heck, it looks like it would be a cutscene for a game. Must be the lighting or something. Looks like it would make my computer weep.
Found it odd that the soldier vaulting the wall looks a LOT like how the soldiers in CoD2 do it, but maybe since there's only so many ways you can get over a wall.
EDIT: Judging from all the other screenshots, I doubt the first one is in-game, since they all appear to be something like cinematics.
I tend to think that the screenshots are taken using the game's engine, but are posed.
Sargeant
04-29-2006, 07:17 AM
Ok...holy shiate.
I saw the gameplay footage, and, wow. :P
The gameplay video looks pretty cool.
Meh, the nade looked like a nuclear explosion though. I was like oh cool a nade*BOOM* OH DANG A NUCLEAR EXPLOSION.
Pretty weird if you ask me...
Sargeant
04-29-2006, 07:35 AM
The gameplay video looks pretty cool.
Meh, the nade looked like a nuclear explosion though. I was like oh cool a nade*BOOM* OH DANG A NUCLEAR EXPLOSION.
Pretty weird if you ask me...I was thinking there was some petrol in the building or somethin'.
I was thinking there was some petrol in the building or somethin'.
Maybe it was a missle, a SCUD possibly?
You woulda thought the german at the end of gameplay video would have died from that massive explosion...
Wraiyth
04-29-2006, 11:01 AM
I tend to think that the screenshots are taken using the game's engine, but are posed.
Early game screenshots and movies are generally over-exaggerated. 95% of the time its enhanced by the art and graphics team - alot of games are like that (look at Unreal Engine, Epic are generally all art when it comes to their games)
ChrisHunt
04-29-2006, 01:52 PM
-R!G4M0RT!Z']I almost really like BiA... ALMOST! I did not like the first one, but I didn't really give it much of a chance. BiA EiB, I thought was good, except for one thing, You could NEVER hit the target, I literally would have to set my fire team to pin the enemy, and then charge in with my assault squad, and I would aim down the ironsights, be about 1 meter away and pour 8 rounds from my M1 into the Germans, and I would probably miss with 7-8 of those shots!! I was annoyed because it says it is a FPS, which is true in that it is in First Person, and you 'Shoot' a gun, but it is basically just squad based tactics game, because that is all it focuses on. I understand weapons were not very accurate, but by God, if you are telling me you can't accurately shoot the width of two trains across, and hit somebody with the M1 Garand, then my name is Bob...
I probably will get this game though, just to see if it has gotten any better, because they do have quite a good story line, and I like how the places are really, and the weapons arent uber guns, like COD:rolleyes:
It's one thing to shoot a weapon accurately, it's another thing to shoot a weapon accurately when someone is shooting back at you. BIA was trying to simulate this authenticness and I think they did a great job. I found it challenging to get a kill but getting them was'nt hard.
Heres a BiA mission:
Meet enemy
Supress Them
Go round them, kill them
Repeat
Come on, there were more tactics than that!
There was alot more to it than that, you could play the game that way if you wished but a little initiative and there are a multitude of ways to complete the objectives.
Captain
04-29-2006, 04:36 PM
I've always prefered BIA to COD/MOH(is anyone else getting sick of these 3 letter WW2game acronyms?). Getting a kill in BIA gives me a sense of accomplishment because I don't kill 500 people in one level.
|Crimson|
04-29-2006, 05:11 PM
I enjoyed the game. But...as has been said...for a very short space of time.
It didnt really have the replay factor like COD1 did...
Im definately getting BIA. The question is, should I get it on PC or 360?
Wolfsburg
04-30-2006, 12:20 AM
Early game screenshots and movies are generally over-exaggerated. 95% of the time its enhanced by the art and graphics team - alot of games are like that (look at Unreal Engine, Epic are generally all art when it comes to their games)
Ah, I see. I had no idea that it was so common.
krAzu
04-30-2006, 12:37 AM
I enjoyed the game. But...as has been said...for a very short space of time.
It didnt really have the replay factor like COD1 did...
COD? REPLAY FACTOR? WHAT???!! :p
Sargeant
04-30-2006, 12:42 AM
COD? REPLAY FACTOR? WHAT???!! :pMultiplayer, perhaps?
NortherlyNanook
04-30-2006, 04:50 AM
I've played the CoD2 levels over quite a bit. I don't know what, but something makes me wanna play some of those levels over.
metsapeikko
04-30-2006, 08:48 AM
Well The BIA was quite good game afterall, it might not be best but I think It is better than Call Of Duty 1 and 2.
DraKon2k
04-30-2006, 12:56 PM
Yay, another "shoot the jerries"-shooter. No thanks.
[FFTF]Eurofighter
04-30-2006, 02:41 PM
http://www.biagame.com/images/screenshots/3_fire_teams.jpg
What do you guys think?
I personally was never a fan of BIA but I think this is going to change my mind.
I didnt read the title of the post and I was like hmm it looks like brothers in arms... after that i read the title ;) So I think theyve really captured the game in that screen
and BIA is not just another shoot the jerries game. Its much more about tactical warfare. It's almost like C&C in First person
MikeMcLeod
04-30-2006, 08:05 PM
Yay, another "shoot the jerries"-shooter. No thanks.
BIA's not your typical WW2 shooter. You dont play as Rambo and take down 500 Germans by yourself. You try and be hero and run in an open field while under fire and you die pretty quick. It's more true to life than COD and MOH.
ThomasStewart
04-30-2006, 08:33 PM
http://www.biagame.com/images/screenshots/3_fire_teams.jpg
What do you guys think?
I personally was never a fan of BIA but I think this is going to change my mind.
As usual, BIA - all shirt and no trousers.
NEXT GEN GRAPHICS - Ow wow! So nice...:rolleyes: I mean FFS youve got an 88 and crew....there are no range finding scopes, there are no shells stacked up in baskets...theres no support trucks....the surrounding windows arent broken from the shock wave of firring the gun......I can go on. Like I say, all shirt and no trousers. Their researcher should go back to his day job.
This is why we struggle so hard for the little things, because they WILL make the difference, opening an ammo can to get ammo out...placing fuses in grenades....opening the gas valve on a flame thrower....seeing clothing catch fire etc. This is what adds backing to a WWII game....anyone can go buy a game where all they do is run round going "bang bang" with a "bang stick", but 1944 will make you stop and think - shit, I never knew they had to go through all this. And thats what sets apart from industrialised games such as BIA.
SgtH3nry3
04-30-2006, 09:16 PM
As usual, BIA - all shirt and no trousers.
NEXT GEN GRAPHICS - Ow wow! So nice...:rolleyes: I mean FFS youve got an 88 and crew....there are no range finding scopes, there are no shells stacked up in baskets...theres no support trucks....the surrounding windows arent broken from the shock wave of firring the gun......I can go on. Like I say, all shirt and no trousers. Their researcher should go back to his day job.
This is why we struggle so hard for the little things, because they WILL make the difference, opening an ammo can to get ammo out...placing fuses in grenades....opening the gas valve on a flame thrower....seeing clothing catch fire etc. This is what adds backing to a WWII game....anyone can go buy a game where all they do is run round going "bang bang" with a "bang stick", but 1944 will make you stop and think - shit, I never knew they had to go through all this. And thats what sets apart from industrialised games such as BIA.Whaddaya think of the huge sandwalls which were supposed to be Bocage bushes...
Or the antracite-colored bakelite Thompsons? :D
The painted insignia's/sew-on's which look like they are embedded in the sleeves causing waste of polygons... :D
Wolfsburg
05-01-2006, 12:52 AM
You're making me drool, Sani. ;)
ThomasStewart
05-01-2006, 01:06 AM
You're making me drool, Sani. ;)
Thank god I get to do it in real life, otherwise I'd be drooling too lol. - well, maybe not so much the catching fire part, but then thats another funny story. :)
The whole point of 1944 is to get away from this misconception that WWII involved constant intense (rambo style) fighting. It just didnt happen. As a soldier you spend 95% of your time waiting, preparing and bricking yourself, you spend 5% if not less, shooting at someone. With 1944 not only will you have to ensure that your men are cared for (eating, sleeping...) but you will have to make sure that they are fully equipped and ammo'd up. This could mean that you will have to spend alot of time equiping your troops after a fight, before a fight or even during a fight. And bearing in mind that supply deppos could be up to 2 miles away, and this is a scale map....it will take you or your men a LONG time. But hey, it happened in real life, and it teaches you that war and being in the infantry sucks.
Now how good does BIA sound?.....No contest.
|Crimson|
05-01-2006, 01:41 AM
COD? REPLAY FACTOR? WHAT???!! :p
Oh, it had its odd charm. Basically I enjoyed it because the only other taste of WW2 gaming I had had was MOH.
And c'mon MOH was f*ck-awful.
EvilHobo
05-01-2006, 07:57 AM
Yay, another "shoot the jerries"-shooter. No thanks.
Yeah, all these "mainstream" WWII games have me just roll my eyes :rolleyes:
Waiting for someone, somewhere to have an FPS SP campaign where you are the Germans (1944 maybe?).
metsapeikko
05-01-2006, 08:37 AM
Yeah, all these "mainstream" WWII games have me just roll my eyes :rolleyes:
Waiting for someone, somewhere to have an FPS SP campaign where you are the Germans (1944 maybe?).
Yeah this is what ive been waited too, really long time...
ThomasStewart
05-01-2006, 02:00 PM
Yeah, all these "mainstream" WWII games have me just roll my eyes :rolleyes:
Waiting for someone, somewhere to have an FPS SP campaign where you are the Germans (1944 maybe?).
Yes. Would I be here if it didnt? lol. :cool:
2ltben
05-01-2006, 11:49 PM
Its not 100% accurate and doesn't nitpick, but that doesn't mean it'll be a bad game. Yes this is a "shoot the Jerries" game, what else would it be? 1944 is another "shoot the Jerries" game because that's what you do. You can switch to said Jerries only because 1944 lacks a written storyline.
That's one thing BIA has over 1944, its not about the location or the events, but only about the squaddies themselves. I don't know about everyone else because I don't have a chip on my shoulder and don't tapdance on babies every morning, but I liked the story. It made you actually care about the men in your squad, and their deaths meant something instead of games like CoD where the nameless hordes would drop like flies only to be replaced by more nameless hordes.
Now getting off my soapbox, for everyone that missed it:
http://www.biagame.com/index.php?p=home
Two more screens have been unlocked, and the piece de resistance:
Actual video footage, the highres stream is public
http://media.games.ign.com/articles/693/693580/vids_1.html
[FFTF]Eurofighter
05-02-2006, 12:19 AM
im probably going to get this game when it comes out. It's the first game thats actually making work out of the largest airborne operation in WW2. All I've seen in Europe in all the WW2 games is France, Bocage and Berlin. And actually i should only mention France cause the others were worked out like shit. And some even contain like half of fukkin germany on one square kilometer. I'm fed up with the standard FPS shooter. Thats why im looking forward to games like 1944 and BIA
OliverMarshall
05-03-2006, 08:25 PM
http://brothersinarmsgame.com/uk/index.php
Check out the first video of Hell's Highway, looks amazing. Might get this one.
[EID]Sharp
05-03-2006, 09:22 PM
It won't let me view it from work, is it the same content as the IGN trailer from last week?
http://youtube.com/watch?v=LQ3mQgiHXJ0
(click on the http://img192.imageshack.us/img192/5989/youtube4wm.jpg beneath the video in youtube and it won't look as distorted)
I saw some new screenshots this morning, and it's looking pretty cool.
Lt. Stephenson
05-03-2006, 09:42 PM
http://www.gamespot.com/e3/index.html
[BEF]-R!G4M0RT!Z
05-03-2006, 09:48 PM
Well like I have already said, I probably will end up getting this game, if it doesn't make my PC fall over :cool:
But after what Sani said, I am soo loooking forward to 1944 now!:D
Do clothes catch on fire then...?
DarkCanuck
05-04-2006, 04:19 AM
the original one was OK it didnt live up to my expectations though. Ill go through the demo upon release. the grahpics and physics are amazing! after watching the trailers im very tempted to buy this game again. just dont want another dissapointment. I didnt think the game was crap just not a hl2 as i was expecting.
Bunglo
05-04-2006, 04:54 AM
I liked the first one, got it for the xbox. Got the 2nd one for the pc, didnt like it as much just because I found it to be so much hader to control than the xbox version. But this one looks awsome! Im ganna get for sure.
Can't wait to play BiA3. But as Ubisoft will publish it, i think it will go out like Ghost Recon: AW: It looks amazing on screens and videos, but if you finally have it, you'll be more than disapointed.
Dunny
05-05-2006, 01:06 AM
Let’s not get ahead of ourselves. At the moment, BIA is the most immersive single ww2 FPS there is at the moment.
Sani, how on earth can you judge the realism of BIA 3 by one screenshot? And do you really think that 1944 will fulfil all of the stuff you mentioned? Like broken glass near 88's, ammo supply trucks near artillery etc. You're comparing a professional development team (Ubisoft) who probably have better resources and insight into the historical intricacies of ww2 (no offense), to a game that at the moment has no screenshots or videos to its name (and claims to be released by September) , and only extremely ambitious goals.
No offence to the makers of 1944 but seriously guys, we have no grounds to support arguements FOR 1944 at the moment. Yes, the ideas for 1944 sound fantastic, just what i want to hear but understand that as far as the community is concerned, these are just ideas.
Anyway, my point is, the BIA series is the closest single player ww2 FPS we are gonna get anytime soon, so lap it up.
DarkCanuck
05-05-2006, 03:31 AM
im pretty damn sure that 1944 is capable of making screen shots and videos. but they are legally not allowed to. correct me if im wrong 1944 gods ;)
cw.atticus
05-05-2006, 04:56 AM
I felt like the first game let me down. I expected it to be better. I tried the MP at a lan and it was pretty fun, but as far as playing online i couldn't even find a server. I didn't even bother with the second one. I knew they were going to come out with a Market Garden one and im excited to see that. Im kinda sick of seeing a bunch of bad "101st airborne, D-Day" games. Thats why 1944 is going to be better. More than just "Remember Band of Brothers?".
The graphics are a good kicker in the new BiA game, so im probably going to at least try it out.
[EID]Sharp
05-09-2006, 03:08 AM
This trailer shows the differences between 'Next gen' and 'Last gen'; It compares Road to Hill 30 and Hell's Highway.
http://www.youtube.com/watch?v=bf65jNF4D5s
DarkCanuck
05-09-2006, 05:10 AM
thats a really great vid.
gonna have to read up on the previews to see how much is different in the game other than the graphics.
Sharp']This trailer shows the differences between 'Next gen' and 'Last gen'; It compares Road to Hill 30 and Hell's Highway.
http://www.youtube.com/watch?v=bf65jNF4D5s
awesome video. Really showed the graphical improvements.
DM690
05-09-2006, 06:27 AM
Let’s not get ahead of ourselves. At the moment, BIA is the most immersive single ww2 FPS there is at the moment.
Sani, how on earth can you judge the realism of BIA 3 by one screenshot? And do you really think that 1944 will fulfil all of the stuff you mentioned? Like broken glass near 88's, ammo supply trucks near artillery etc. You're comparing a professional development team (Ubisoft) who probably have better resources and insight into the historical intricacies of ww2 (no offense), to a game that at the moment has no screenshots or videos to its name (and claims to be released by September) , and only extremely ambitious goals.
No offence to the makers of 1944 but seriously guys, we have no grounds to support arguements FOR 1944 at the moment. Yes, the ideas for 1944 sound fantastic, just what i want to hear but understand that as far as the community is concerned, these are just ideas.
Anyway, my point is, the BIA series is the closest single player ww2 FPS we are gonna get anytime soon, so lap it up.
BLASPHEMER!
NicholasJohnson
05-09-2006, 11:27 AM
Sani, how on earth can you judge the realism of BIA 3 by one screenshot? And do you really think that 1944 will fulfil all of the stuff you mentioned?
*cough* He is a researcher *cough*
Let’s not get ahead of ourselves. At the moment, BIA is the most immersive single ww2 FPS there is at the moment.
Sani, how on earth can you judge the realism of BIA 3 by one screenshot? And do you really think that 1944 will fulfil all of the stuff you mentioned? Like broken glass near 88's, ammo supply trucks near artillery etc. You're comparing a professional development team (Ubisoft) who probably have better resources and insight into the historical intricacies of ww2 (no offense), to a game that at the moment has no screenshots or videos to its name (and claims to be released by September) , and only extremely ambitious goals.
No offence to the makers of 1944 but seriously guys, we have no grounds to support arguements FOR 1944 at the moment. Yes, the ideas for 1944 sound fantastic, just what i want to hear but understand that as far as the community is concerned, these are just ideas.
Anyway, my point is, the BIA series is the closest single player ww2 FPS we are gonna get anytime soon, so lap it up.
I'm still trying to figure out why you think the release date is September.
Anyway, BIA3 looks quite good, in my opinion, but i don't really need that much a hardcore level of realism to keep me happy as some of you guys do. :p
[FFTF]Eurofighter
05-09-2006, 11:55 AM
its better not to make your judgement jet untill you've seen the full game. It might be good, it might be crap. Maybe u think BIA 1 and 2 were good/crap that doesnt mean 3 is good/crap. Not all games are of the steady quality like the Rocky 1 to zillion movies. :p
RonanHayes
05-09-2006, 12:10 PM
Let’s not get ahead of ourselves. At the moment, BIA is the most immersive single ww2 FPS there is at the moment.
Sani, how on earth can you judge the realism of BIA 3 by one screenshot? And do you really think that 1944 will fulfil all of the stuff you mentioned? Like broken glass near 88's, ammo supply trucks near artillery etc. You're comparing a professional development team (Ubisoft) who probably have better resources and insight into the historical intricacies of ww2 (no offense), to a game that at the moment has no screenshots or videos to its name (and claims to be released by September) , and only extremely ambitious goals.
No offence to the makers of 1944 but seriously guys, we have no grounds to support arguements FOR 1944 at the moment. Yes, the ideas for 1944 sound fantastic, just what i want to hear but understand that as far as the community is concerned, these are just ideas.
Anyway, my point is, the BIA series is the closest single player ww2 FPS we are gonna get anytime soon, so lap it up.
Sani is one of our researchers, and both him and Bob regularly do documentaries for Granada and History channel. The reason why we stand a far better chance of accuracy than the larger games. Is because we are backed by a huge number of re-enactors, people who truly have a passion about being right. We also have support from alot of Museums, including full access to the archives at the Imperial War Museum, and I may add that when I met with them and their curators they were extremely impressed with our level of detail.
Now compare this to a large company like Gear Box, who hires in 1 or 2 external researchers, who let their artists gather together additional research. Google is your enemy when you are trying to be accurate, you will get the wrong versions or altered versions, mixed in with correct versions etc. Ontop of this they have a strict budget and development time frame, and I know the development cycle enough to know that things slip, and with every slip the release date gets further and further away. So ultimately it comes down to cutting the features to hit a deadline.
Now our approach is simple, we bring in a huge research team (nearly 10 dedicated researchers). They gather all the research, store it, and the artists are not permitted to google or find their own reference material they must use the research provided. Once the research is gathered the models are modelled, which are then verified and tested within the engine. They are then textured and once again verified by the researchers. Oh and we have several contract artists working for us who have been working on BIA series and other leading franchises ;)
September was always given as the date at which we release. Its not going to be a full release but it will be a playable release that can be purchased. We have the accounts setup so that people can track our progress and play the game as it evolves. This ensures that we can hit all of our deadlines, and even if they slip we simply make the paying customers aware and given them a re-factored release date..... So because we have a flexible delievery system in operation we can definately ensure that every feature goes in exactly as we want.
Beta testers are breing brought in now, to make sure that we are not developing in the wrong direction. To make sure that our control system works and that the game while not necessarily balanced still actually plays fluidly.
Finally I have to add that our design doc is the FAQ, most companies develop a design doc, keep it close to their heart, and cut features out as development goes along.
Our approach is simple, disclose the features in an FAQ and as development progresses add to it.... Its a reverse situation but in the end we will at bear minimum be delievering exactly what the public has been reading about.
A playable release in September? That sounds more reasnoble :)
RonanHayes
05-09-2006, 12:59 PM
Well BIA is probably going to release either in Late November / Early December or alternatively Spring 2007 around end of Feb or March.
Now they will release and within a month they wil have a 50 - 100 meg patch, same for COD3 and nearly any other game.
For us, we would hope that in September we would have enough playbale that people would be comfortable buying 1944. And then every week until the game is 100% complete its patched. over and over. Expanding the game and adding new features, changing existing features and wiping out all the bugs.
Kaider
05-09-2006, 01:10 PM
Well BIA is probably going to release either in Late November / Early December or alternatively Spring 2007 around end of Feb or March.
Now they will release and within a month they wil have a 50 - 100 meg patch, same for COD3 and nearly any other game.
For us, we would hope that in September we would have enough playbale that people would be comfortable buying 1944. And then every week until the game is 100% complete its patched. over and over. Expanding the game and adding new features, changing existing features and wiping out all the bugs.
Yes sadly Ronan that's become the norm for game developers these days. Release a sub-par game, patch it until people stop complaining, then move to the next title. Rinse and repeat.
Edit: Referring to BIA/CoD.
SgtH3nry3
05-09-2006, 01:13 PM
I was thinking there was some petrol in the building or somethin'.No, they just made a huge mistake on making the Mk.II Pineapple grenade a concussion grenade rather then a fragmentation grenade in real-life.
Also, fragmentation grenades cannot lit up petrol, it has been researched to death.
Even frag-shrapnel of 900 degrees Celsius cannot lit up petrol.
And who would store petrol in a "slagerij" which means butchery? :D
Their normal maps could have been done much better, they could have used more parralax mapping on the streetbricks and houses.
They could use much better textures, especially for their uniforms, the environment and weapons.
ThomasStewart
05-09-2006, 01:14 PM
As you can see Dunny, we are more than capable. :)
enigma
05-09-2006, 01:27 PM
comparing a professional development team (Ubisoft) who probably have better resources and insight into the historical intricacies
didnt they screw up the main German weapon in BIA ;) (possibly also in EIB ... couldnt get into that one so didnt notice if it was still the same situation)
:)
SgtH3nry3
05-09-2006, 01:42 PM
didnt they screw up the main German weapon in BIA ;) (possibly also in EIB ... couldnt get into that one so didnt notice if it was still the same situation)
:)Yes their "Karabiner 1898 Kürz" is actually a Gewehr 33/40 used by the Gebirgsjäger divisions. :D
You can notice it on it's length and the gripgap near the bolts.
RonanHayes
05-09-2006, 04:40 PM
See this is what makes 1944 great, I may be the leader of the project, but I never admit or pretend to know anything about history or specifics. I leave that to the people who actually have knowledge and experience in what they do.
I stick to management and programming, the odd bit of graphic design, php, webdevelopment, pr, recruitment and other multi-purpose grunt stuff.
We all know our roles and are professional enough to know when something good is there.
OliverMarshall
05-09-2006, 04:54 PM
The approach of 1944 and BiA is completely different. 1944 is not out there to get a diluted but looking great game, 1944 is about getting everything right and not diluted. This should get rid of the guys who are more of the run and shoot guys and bring in the realism players. You have probably noticed realism clans popping up all over the place in ames like CoD3 to try and get some more realism in it. 1944 is aiming for those guys to play. Also BiA is, as Ronan said, restricted by a time limit. 1944 has almost infinite time, there is no time when this has to come out, infact it could not come out at all if Ronan went crazy, but that's what makes 1944 great! It has a really strong community which if pointing out errors in the game is not shooed away since they don't want to know but is rather assesed and accepted and the object changed.
[EID]Sharp
05-10-2006, 10:13 PM
E3 BIA trailer, very short:
http://youtube.com/watch?v=mpkydLkA-I0
Infinite XÆr0
05-10-2006, 11:50 PM
The approach of 1944 and BiA is completely different. 1944 is not out there to get a diluted but looking great game, 1944 is about getting everything right and not diluted. This should get rid of the guys who are more of the run and shoot guys and bring in the realism players. You have probably noticed realism clans popping up all over the place in ames like CoD3 to try and get some more realism in it. 1944 is aiming for those guys to play. Also BiA is, as Ronan said, restricted by a time limit. 1944 has almost infinite time, there is no time when this has to come out, infact it could not come out at all if Ronan went crazy, but that's what makes 1944 great! It has a really strong community which if pointing out errors in the game is not shooed away since they don't want to know but is rather assesed and accepted and the object changed.
thats good to hear. Constructive criticism should always be listened to.
I especially hate when its passed of as trolling, and when people are flamed for legit complaints. I assume that most members here are mature enough not to act in such a way...
Hyperion2010
05-11-2006, 04:26 AM
That tiger2 looks pretty good :)
as well as the fact that it flattened that jeep :D
ThomasStewart
05-11-2006, 11:28 AM
Meh....all I see is scripts....the KT is just funny...cos a jeep'l make that SOB lift into the air. :rolleyes:
Oh, and I believe that AT gun is American.....and it doesnt stand a cat in hells chance against that KT.
krAzu
05-14-2006, 03:35 AM
I discovered another BiA movie, it starts like the one that was already posted here, but it continues with another scene set in some french village. I start to believe that this game will actually look like this. amazing.
Wolfsburg
05-14-2006, 04:29 AM
Let’s not get ahead of ourselves. At the moment, BIA is the most immersive single ww2 FPS there is at the moment.
Sani, how on earth can you judge the realism of BIA 3 by one screenshot? And do you really think that 1944 will fulfil all of the stuff you mentioned? Like broken glass near 88's, ammo supply trucks near artillery etc. You're comparing a professional development team (Ubisoft) who probably have better resources and insight into the historical intricacies of ww2 (no offense), to a game that at the moment has no screenshots or videos to its name (and claims to be released by September) , and only extremely ambitious goals.
No offence to the makers of 1944 but seriously guys, we have no grounds to support arguements FOR 1944 at the moment. Yes, the ideas for 1944 sound fantastic, just what i want to hear but understand that as far as the community is concerned, these are just ideas.
Anyway, my point is, the BIA series is the closest single player ww2 FPS we are gonna get anytime soon, so lap it up.
BiA may be *okay*, but I think H&D2 is one of the best (and most underrated) WW2 FPS out there...
DavidUpton
05-14-2006, 12:39 PM
HD2 was good, but I quite often found it difficult to work with the rest of my squad. For example, an enemy would be standing in clear view but they wouldn't shoot. It could get quite frustrating.
krAzu
05-14-2006, 02:42 PM
I discovered another BiA movie, it starts like the one that was already posted here, but it continues with another scene set in some french village. I start to believe that this game will actually look like this. amazing.
oh lol i forgot to post the link :p
http://youtube.com/watch?v=4kwSPdG6h7g&search=ps3%20brothers%20in%20arms
Infinite XÆr0
05-14-2006, 05:25 PM
heh, that nade that he throws in the vid explodes after only 2 seconds...
its so "stoopid" that they made it explode like a friggen hand nuke *shakes head at the retardation*
Although this game looks good, one thing I dont like is when you get in these big firefights and the Germans look like there 20ft. away. Kinda makes commanding your squad pointless because you might as well just shoot them yourself
OliverMarshall
05-14-2006, 05:46 PM
oh lol i forgot to post the link :p
http://youtube.com/watch?v=4kwSPdG6h7g&search=ps3%20brothers%20in%20arms
Yea even if the realism is messed up the graphics are fantastic.
2ltben
05-14-2006, 08:46 PM
http://www.gametrailers.com/gamepage.php?fs=1&id=2577
Watch the graphics comparison, and towards the bottom there's a video by a guy who snuck a camera in to the closed demo. Its shakycam, but its still awesome.
ThomasStewart
05-14-2006, 08:59 PM
"As you can see we are real kean on getting it right"
Evidently not! How about getting the basics right before trying things like copying Eindhoven from air recon maps? And somehow I doupt that they have replicated Eindhoven, just a few places they visited.
"Just gonna wait for that son of a bitch kraut to pop out any second"
:rolleyes: Yes, because its not representing a human being, and its clever to use words like "Kraut" and "Nazi" when reffering to a German soldier.... I can understand language like this being used in-game by American soldiers, but theres no excuses for using outside the game. Its not big and it doesnt make you salty for saying it infront of a crowd.
Infinite XÆr0
05-14-2006, 09:30 PM
i find it funny how in that shaky cam vid he can still control his troops even though he is physcially out of communication range, since he's whispering orders... he just points, and they magically know where they're supposed to go even though they might not have been able to see where he pointed to. I also wonder if your troops have more autonomy, unlike in the previous installments where yould have to do some serious micromanagement.
heh, another thing that i found stupid in that vid was that part when the american soldier randomly tripped after jumping that wall. honestly, it wasnt like he was trying to escape a grenade, or was being shot at, or because he was injured... just from seein that, i have a strange feeling that soldiers will be falling over, because statistically they did, and not because of justifiable reasons. I mean, do you really think that developers like gearbox would really spend all that time trying to realistically model when and why people fall over? of course not...
2ltben
05-14-2006, 10:15 PM
That's why the army had hand signals.
And infinite, just because they made it through airborne training doesn't mean they can flawlessly hop a wall wearing 100 pounds or more of equipment.
EvilHobo
05-14-2006, 11:35 PM
Indeed, someone, somewhere was bound to trip/fall while hopping a fence.
Looking at the gameplay trailer though, the game looks to be out more to simulate a war movie, not a war...
DavidUpton
05-14-2006, 11:42 PM
Thats a bit of an unfair comment imo. I can see that they are trying to give the characters more 'life' by making these little stories. Would you rather have some dumb AI team mates who just seemed like robots and never talked?
ThomasStewart
05-15-2006, 01:09 AM
Fair point David, but I think our major gripe is that Gearbox hasnt got its priorities sorted. They want to wow people with simple rubish....
I know for fact that if that guy tripped, he'd most likely be picking his own ass up off the ground whilst everyone else covered the street and crossed it. Then theres the stupid view distances of the AI and that retarded spotter on the roof.....and the "oh yes Im just going to follow these wounded men to the Germans..." COS THATS NOT SCRIPTED :rolleyes: I echo the comment made about a war movie, rather than a war.
DavidUpton
05-15-2006, 09:51 AM
The graphics look good, but I can't say I can argue with what you guys have said. I never bought any of the games, although I tried the demo and I can't say I liked it that much.
I agree with what Sani said though:
"Just gonna wait for that son of a bitch kraut to pop out any second"
Yes, because its not representing a human being, and its clever to use words like "Kraut" and "Nazi" when reffering to a German soldier.... I can understand language like this being used in-game by American soldiers, but theres no excuses for using outside the game. Its not big and it doesnt make you salty for saying it infront of a crowd.
What's the point?
SgtH3nry3
05-15-2006, 01:00 PM
Well it at least has proning and leaning, might be worth to look up on.
But if it has crosshairs, or if it lacks things the AI can do but you can't, I won't even consider it.
Infinite XÆr0
05-15-2006, 06:18 PM
Well it at least has proning and leaning, might be worth to look up on.
But if it has crosshairs, or if it lacks things the AI can do but you can't, I won't even consider it.
at least you can aim strait too... i hated how your character in the previous titles had some mild form of parkinson's disease and couldnt keep his gun steady, even when nobody was shooting at him...
MikeMcLeod
05-15-2006, 08:24 PM
Well it at least has proning and leaning, might be worth to look up on.
But if it has crosshairs, or if it lacks things the AI can do but you can't, I won't even consider it.
The last two games gave you the ability to turn off your crosshair so I dont see why they would not put it in this time.
[EID]Sharp
05-17-2006, 06:44 PM
Just heard that BIA Hell's Highway and Medal of Honor Airborne are both delayed to Q1 2007.
DavidUpton
05-17-2006, 07:10 PM
Bad marketing tactic. Making loads of hype and then delaying the game until next year isn't the best way to win an audience.
[FFTF]Eurofighter
05-17-2006, 07:32 PM
Sharp']Just heard that BIA Hell's Highway and Medal of Honor Airborne are both delayed to Q1 2007.
reminds me of Zelda. But when you have/play that game you suddenly forget all your anger :)
MikeMcLeod
05-17-2006, 09:36 PM
Bad marketing tactic. Making loads of hype and then delaying the game until next year isn't the best way to win an audience.
True but would you rather them release it as planned and not fix or add some things that could have been fixed or added in a few months or wait a few months and be able to get those things in and make the game better? If you want to look at a bad marketing tactic look at Duke Nukem Forever. That's been in development for almost ten years. While it still has people who patiently wait for it many people have pretty much erased it from their minds.
DarkCanuck
05-17-2006, 09:54 PM
most release dates for games get pushed back. happens all the time. I expect it. i will still cry though. id rather have a game that is 90% complete upon release than one that is 75% ready regardless of the release date.
we all know a game is never 100% complete/ready :p
NortherlyNanook
05-18-2006, 01:35 AM
Bad marketing tactic. Making loads of hype and then delaying the game until next year isn't the best way to win an audience.
Yeah, but everyone does that nowadays.
Better than some companies out there that release the game and don't patch very simple, yet major problems for months.
2ltben
05-18-2006, 05:44 AM
"As you can see we are real kean on getting it right"
Evidently not! How about getting the basics right before trying things like copying Eindhoven from air recon maps? And somehow I doupt that they have replicated Eindhoven, just a few places they visited.
"Just gonna wait for that son of a bitch kraut to pop out any second"
:rolleyes: Yes, because its not representing a human being, and its clever to use words like "Kraut" and "Nazi" when reffering to a German soldier.... I can understand language like this being used in-game by American soldiers, but theres no excuses for using outside the game. Its not big and it doesnt make you salty for saying it infront of a crowd.
Get the specifics and pm them to mikezilla on the Day of Defeat forums. He's the lead writer of the project. And they do go into detail to get these places correct. They visit the locations, take hundreds of pictures(literal hundreds, again, this is from Mike), study every aerial photograph NARA has. Hell, Road to Hill 30 was their first game after Opposing Force. They themselves are admitting their mistakes and making concerted efforts to fix it.
Say what you will, but your warrant has no backing as no tangible evidence has actually been released to the public. Very little of what Road to Hill 30 showed at E3 was used in the final game, and what was used had been changed considerably. These arn't representations of the game, these are representations of the game mechanics. What they're providing may not be as much as 1944, but it the AI for 1944 has been in development for, what, half a decade now, and Gearbox has no luxury of time. They can't afford to completely remake models because small details may have been overlooked. And its still more than any other first person developer is doing.
EvilHobo
05-18-2006, 07:53 AM
Sharp']Just heard that BIA Hell's Highway and Medal of Honor Airborne are both delayed to Q1 2007.
Q1 2007, in accordance with the fiscal year, begins on October 1st if I'm not mistaken. So they could make it out this year.
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