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View Full Version : A small bit of nitpicking...


Wolfsburg
04-28-2006, 07:42 AM
Now before every one jumps on me, I know "1944 D-Day" is still very much a work in progress, but I noticed some inaccuracies in the pic of the M1 Carbine from the main page that I wanted to point out:

1. The left side of the stock is not correct. The rear sling well should look like this (look at the top Carbine): http://nas4.atlanta.gbhinc.com/GB/047596000/47596336/pix2214982406.jpg

2. The safety (seen just forward of the trigger) should be a push-button type, rather than the flip-type seen in the pic. The flip-button safety wasn't adopted until after the war, though a *few* Inland and Winchester-manufactured Carbines did sport this type late in the war, but after D-Day.

Push-button type (correct for the game's time period):
http://nas4.atlanta.gbhinc.com/GB/047556000/47556943/pix2150631093.jpg

Flip-type (typically seen on Korean War-era Carbines)

http://nas4.atlanta.gbhinc.com/GB/047434000/47434839/pix1959382859.jpg


3. The buttplate on the stock in the pic appears to have a taper (though it may just be the texture), when it should be almost perfectly flat and uniform:

http://nas4.atlanta.gbhinc.com/GB/047588000/47588548/pix2211882718.jpg

Here's the pic I was referring to (compare to what I've posted above):
http://www.1944d-day.com/images/weapons/m1carbine.jpg

Please don't take offense to this posting. I don't want people thinking I'm anal-retentive but since "1944" prides itself on accuracy and realism, I thought these small inaccuracies should be noted, if they haven't already.:)

RonanHayes
04-28-2006, 08:55 AM
Yes we noticed these problems as well, so we redid the model.

http://img92.imageshack.us/img92/6492/13pf.jpg
http://img45.imageshack.us/img45/8666/m1a1final4ad.jpg
http://img231.imageshack.us/img231/8892/m1a1final13iv.jpg
http://img504.imageshack.us/img504/6370/m1a1sling048gc.jpg
http://img525.imageshack.us/img525/3101/m1a1sling036vs.jpg
http://img525.imageshack.us/img525/1196/m1a1sling025wg.jpg
http://img504.imageshack.us/img504/446/m1a1sling014cg.jpg
http://img525.imageshack.us/img525/6087/untitled36mz.jpg

Please note that at this point there is only minor changes to be done, mainly with the roundness in the butt of the gun, but those are mild fixes. As you can see everything is correct.

Wolfsburg
04-28-2006, 09:04 AM
Ah, good to hear! It looks fantastic!:)

RonanHayes
04-28-2006, 09:12 AM
We are confident that all major weapons will be 100% accurate. Or Garand will not be beat :D nor will our M1, Thompson, Kar98, G43, MP40, MG series, 50 .Cal series..

Heck its just going to be damn hard to beat us.

Wolfsburg
04-28-2006, 09:16 AM
I have no doubt! I can't wait to see them.;)

I knew there was a good chance the Carbine had been already corrected, but wanted to mention it, just in case.

Koryr
04-28-2006, 11:52 AM
Way to get the Developers to produce some pictures! I salute you Wolfsburg!

lol, Just Kidding.

hERd
04-28-2006, 01:11 PM
More updates of M1 coming soon. ;)

Hyperion2010
04-28-2006, 03:56 PM
Very, very nice! I cant wait too see your mg42 and stg44 ;)

(I'm thinking that there will be a highpoly and low poly version of the stg44 with the highpoly version normal mapped on, am I rite :D)

[BEF]-R!G4M0RT!Z
04-28-2006, 04:34 PM
Wow, the M1 Carbine looks nice. At least somebody eventually pointed that out. Can't wait to see your almost perfect weapons in-game!:D

ApeX
04-28-2006, 05:01 PM
I love it. My favorite WW2 weapon :)

Looks awesome.

I'll get some pics of my m1 carbine up soon. Was going to borrow camera today but i'm sick so, maybe this weekend.

Good modeling, and detail btw.

Wolfsburg
04-28-2006, 08:02 PM
I can't wait to see the updates! I have a question: Will the front band spring actually be modelled or will it be a texture?

I pointed out the spring on my Carbine:
http://img.photobucket.com/albums/v46/Necrobaron/M1CarbineBarrelSMALL.jpg

hERd
04-28-2006, 08:05 PM
It will be a texture, since you wont see anyway, wether its a texture or not.

Wolfsburg
04-28-2006, 09:33 PM
Ah, I see. That makes sense.

hERd
04-29-2006, 06:57 PM
As promised, M1 updated, nearly finished:

http://img141.imageshack.us/img141/4766/m1finito032ht.jpg

http://img74.imageshack.us/img74/4743/m1finito020kh.jpg

http://img74.imageshack.us/img74/645/m1finito011ly.jpg

Wolfsburg
04-29-2006, 11:15 PM
Whoa, that is looking very nice. :) If all the weapons in "1944" look that nice, we are in for a treat. ;)

Edub
04-30-2006, 12:16 AM
That new model looks fantastic!

Its great to hear the developers are focusing a lot on making the weapons as realistic as possible.

Hyperion2010
04-30-2006, 12:21 AM
Very nice sir!

I cant wait to see that thing animated and in action ;) (Imagines the sling physics :D )

What makes me even happier is that that is the model that will be used for ALL rendering, world, first, etc. It really is a better system.

I hate to ask, but can we get an IS view?

hERd
04-30-2006, 02:40 AM
IS view?

Hyperion2010
04-30-2006, 02:43 AM
Oh, sorry, Iron Sights view :).

futurenhler
04-30-2006, 03:58 AM
Oh, sorry, Iron Sights view :).
Haha, I knew what you ment, RO forum style:cool:

Arturo
04-30-2006, 05:14 AM
Models look very nice! Looking foward to shooting them!

[BEF] Meadow
04-30-2006, 06:20 PM
She's a beaut, as our friends down under would say. Out of interest, how long have your modellers been modelling? Like 4, 5 years? Longer? There's a texturer on a mod team I'm a part of who has been in the trade since the mid 90s, and has seen many changes. Any modellers or other workers in the same boat among the devs here?

metsapeikko
04-30-2006, 06:23 PM
Wow, those are great looking.

Plan 1056 Codarl
04-30-2006, 06:33 PM
Is it normal for WO2 fanatics to nitpick like that? Somebody was complaining about the material of the chin-straps of another mod...

Also, I do not see the point in modelling something you wont see from 1st person either way, but that's just me. Don't get me wrong, I like accuracy, but this is taking it "too far" ;) .

ThomasStewart
04-30-2006, 07:18 PM
Is it normal for WO2 fanatics to nitpick like that? Somebody was complaining about the material of the chin-straps of another mod...

Also, I do not see the point in modelling something you wont see from 1st person either way, but that's just me. Don't get me wrong, I like accuracy, but this is taking it "too far" ;) .

Actually if we had our way we'd go even further. And TBH if you've got the ability to do a job well, then why not do it well? At least in the end product people will be paying for craftmanship rather than yet another industrial produced piece of technological crap. ;)

Lordwatson
04-30-2006, 07:19 PM
Well I would say, in my opinion, that weapons really dont need to look this good, it will slow down the gamespeed if nothing else with more polygons being used than is atually required. i mean its a bit of overkill, discussing things, that I reckon 99% of pepople wouldnt notice/care too much about anyway. Concentrate on making the weapons fun to use, not having the right safety mechanizms

ThomasStewart
04-30-2006, 07:22 PM
Well, if they had the wrong mechanisms, it wouldnt work in game would it. lol. The fact is, these weapons dont take up much...the ones that worry me are the MG's, think of the CPU usage when you change a very realistic looking barrel or ammo belt.

dbr
04-30-2006, 07:29 PM
Erm, "Yes we noticed these problems as well, so we redid the model." seems like a totaly waste of resourses :confused:
It was only a few negligible problems, surely altering the model would have been a better idea :rolleyes:
"Hm, this key doesn't work very well, we'll redesign the entire computer"
- Ben

ThomasStewart
04-30-2006, 07:40 PM
I believe the previous issues were with a different modelors version of the weapon, we got a new modelor onto the job because of a change around of positions. Rather than having each model different, we got this modelor to produce all the weapons again with his spin on them. This has worked incredibly well, and we have had no productivity issues - which one might have thought would come about.

Lordwatson
04-30-2006, 09:20 PM
Sounds like an original way to tackle the problem, but if it worked out, thats great!
Cant wait to get my hands on that weapon, its one of my favourites!

Wolfsburg
05-01-2006, 05:14 AM
Normally, I would agree about not being "too picky" about minor details, but in my view, it seems that "1944D-Day" will be more of a "battlefield simulator" rather than your typical WWII FPS. I've always been a simulator nut (well, flight sims), and I know that sims demand a higher degree of detail and accuracy than your typical game. In the sim community there is no such thing as being "too picky" about details or the sim being "too real". ;)

Most of the pics above are gone, so I guess this thread will be more 56k friendly.

hERd
05-01-2006, 01:14 PM
Meadow']She's a beaut, as our friends down under would say. Out of interest, how long have your modellers been modelling? Like 4, 5 years? Longer?

Yes, approx. that long - 4-5 years.

SgtH3nry3
05-01-2006, 08:48 PM
Hehe sure is a doozy...

Love the slings too! :D

ChrisHunt
05-02-2006, 10:43 AM
Erm, "Yes we noticed these problems as well, so we redid the model." seems like a totaly waste of resourses :confused:
It was only a few negligible problems, surely altering the model would have been a better idea :rolleyes:
"Hm, this key doesn't work very well, we'll redesign the entire computer"
- Ben

When you have modellers like ours it's no great drama to redo a model. We'll manage the resources, thanks.

DM690
05-07-2006, 10:07 PM
I'm glad you guys aren't making cheesy Brothers in Arms type weapons.