View Full Version : Alliance - The Silent War
[EID]Sharp
05-18-2006, 06:06 PM
I'd never heard of this game until today, the multiplayer "What-If" scenarios sound cool. Their site has a few trailers and lots of screenshots.
http://alliancethegame.com
"What-IF" Multiplayer Scenarios
Could a WWI Czech rifle platoon defeat a six-man SEAL team from 1987? What about a patrol of Batista's Cuban regulars, armed with American WWII surplus carbines, against a squad of Elite Egyptian Guard, armed to the teeh with Soviet heavy machine guns? With over 90 years of history and over 200 weapons to choose from, Alliance will allow you to play "what-if" scenarios through its rich multiplayer gaming system. Create custom WarStudio loadouts and server-side game options, and allow your friends to duel it out in either historically accurate war re-creations, or vastly unhistorical combat challenges.
Lordwatson
05-18-2006, 06:36 PM
this sounds friggin awesome! I always used to have napoleonic troops against modern troops on OFP but this sounds even better :D
EDIT: The RUSSIAN trenches of ww1, lol didnt think they used them NEARLY as much
[FFTF]Eurofighter
05-18-2006, 06:58 PM
Much fiction but i like the What-if thingy. Might be an interesting game :)
metsapeikko
05-18-2006, 10:09 PM
True, it sounds interesting, just hoping it could be realistic too.
Wow this game looks very interesting. Thanks for the linke
-=OTR=-Steve-o
05-19-2006, 12:43 AM
wow looks really sweet
Bunglo
05-19-2006, 01:50 AM
Why do the screenshots remind me of counterstrike source so much?
thepunisher189
05-19-2006, 01:56 AM
Yay! Two games I can really look forward too.
Well, three if you count Spores.
And a new reason to upgrade my computer!
Looks great, but I'd get 1944 first
Infinite XÆr0
05-19-2006, 04:36 AM
im prob gonna pass on this game when it comes out, it looks waaaay too arcady especially in that gameplay trailer that they have... (ffs when will they get it right! you dont have to pull the fricken charging handle every time you reload a mag. it annoys me to hell when they do that in games)
Lordwatson
05-19-2006, 11:47 PM
agreed, but its odd how developers never seem to grasp this, surely they have seen the weapon in real life?
FartCop
05-20-2006, 12:04 AM
I couldn't give a rat's ass about the gameplay, but the graphics side of things are looking very nice. I watched the video of their engine and I could almost swear I was watching Terragen in motion.
It's one I'll watch, but doubt I would play.
aag567
05-20-2006, 12:32 AM
Interesting, could be just another arcadey game. But making staged battles easier could be interesting, and all buildings enterable is cool. But once 1944 comes out we'll see what's better.
Wubbles
05-20-2006, 09:04 PM
(ffs when will they get it right! you dont have to pull the fricken charging handle every time you reload a mag. it annoys me to hell when they do that in games)
Well, depends on the weapon, and if theres still a round in the chamber when you throw a new magazine in.
Infinite XÆr0
05-20-2006, 09:17 PM
Well, depends on the weapon, and if theres still a round in the chamber when you throw a new magazine in.
yes, thats true, but you can still tell that they did it wrong based on their only gameplay video.
Wubbles
05-20-2006, 10:36 PM
Yeah, they did do it wrong, but i had to get that in. :p
I like the way he was able to enter parameters, caliber, length, weight, etc. and do a search, then all the weapons that matched his search showed up, and he was able to select one he liked, thats a very cool system.
I wonder how much of that game footage was scripted though, the tank and the ambush of the tank looked scripted, which would seriously kill any of the 'what if' situations.
css2d
05-21-2006, 10:02 AM
http://alliancethegame.com/community/viewtopic.php?t=14
Most of the weapon accuracy details are turned down in the gameplay demo, so you are actually right on the money dannomite. It will indeed be harder to shoot further enemies in the final game. Weapon recoil will be greater, the gun accuracies will better match their real world examples (from a bench rest), and innate weapon shake will be more pronounced depending on if you've been running around, the weight of the weapon, whether you're standing, crouching, or prone, etc. Explosions and bullet impacts will also interfere with your aim. Some of these effects might be toned down depending on the difficulty setting for overally playability, but you'll always be able to enable more sim-like settings and they will in fact be accounted for.
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