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2ltben
08-20-2006, 04:47 AM
After the Apocalypse is there, but it just doesn't feel like a zombie game. With 1944's proposed abilities, it should be possible to pull off a big zombie apocalypse mod. However, I think the Romero conventions should be kept to.

*The reason is never explained, though the most probable result is from radiation from a Venus space probe that exploded in the atmosphere. A virus leaves too many problems with continuity and plot holes.

*All dead return to life so long as the brain is, for the most part, intact(Day of the Dead established that decay was not a problem until it attacked the very center of the brain), including the victims of the undead.

*They only stop with damage to the brain and should be burned when possible.

*They retain some memories of their former lives, and can reason and learn when probed(Dr. Frankenstein's experiments), and, after a long time(at least 3years, from Land of the Dead), they can naturally begin to gain reasoning skills through adapting to their environment. Even the recently deceased will continue about their former activites when left with no stimuli(the dead returning to the mall in Dawn)

*Poor motor skills that would prevent running, but allow for basic motor functions such as opening doors, using simple tools, knocking things over, and, if the reasoning skills are there, using machines and weaponry.

*They don't actually need to eat, they just do so via natural instinct. They do not eat eachother, as established is Dawn, and, though evidence is scarce, such as the spiders and zombies collecting at the gates instead of hunting wildlife in the opening of Day, they only feed on human flesh. The specific need for brains was not part of Romero's work, but the copycat series Return of the Living Dead.

*A person who is bit will turn over a period as short as a half hour to a period of days(Peter saying the longest he's seen in Dawn, Stephen in Dawn, Riley's brother in Land)

*Zombies can be distracted with fireworks, fountains, escalators, etc., but eventually they will grow used to the stimuli and stop responding to it.

The actual gameplay would be similar to Dead Rising, Urban Dead, and other games. A first, third, or switchable person shooter with a large city(Romero, hailing from Pittsburgh, often used that area, though given the canon from Land of the Dead, it'd be best to focus elsewhere. Perhaps Washington DC, as suggested by Day of the Dead, or somewhere to the far north like Boston, New York, Toronto, Montreal...), as well as plenty of countryside and small suburb towns. Since it was such a big idea in Dawn and Day, there should be some islands to escape to and set up a base, as well as buildings to barricade in. Helicopters would be a must.

Just a proposal. Any comments?

Xendance
08-20-2006, 11:03 AM
It would be my dream come true.

Dutchlike
08-20-2006, 01:24 PM
That's sounds horibly good :D.

Hells Angel
08-20-2006, 02:39 PM
Sounds fantastic. I've been upset that there has not been a good zombie simulation in any game or mod :rolleyes:

|Crimson|
08-20-2006, 04:00 PM
Sounds seriously good.

Arturo
08-20-2006, 04:46 PM
Sounds really good!

OliverMarshall
08-20-2006, 05:21 PM
Everything sounds, I will use another sense!

It looks real good!;)

DaveP
08-20-2006, 08:55 PM
Sounds nice, and with the tactical engine being 'modular', I'm sure you could do some hacks (programming, not h4x) to make em all zombie around properley and follow those rules you've said.

Tough Ombre 359th
08-20-2006, 09:12 PM
I'm liking the concepts, it's a good idea. I can't wait until the mod gets more developed

Thanato
08-21-2006, 01:36 AM
Should be grand to make maybe a side project for all the mods lol,We could work together to make this.

I am a big zombie fan and hope that something like this will happen.

~Thanato

krases
08-21-2006, 04:14 AM
excelent idea!
I was just about to post something similiar myself!
1944 is just about the perfect game for this.

DarkCanuck
08-22-2006, 08:21 PM
I Love Zombies!

It is just a matter of time for a wicked awsome zombie game to come out and be cool. it has to be super large scale ie 1944.

even to make things fast use '44 normandy and creat a scenario. adjust the modles and coding for ai and have a go.

the best scenario, is urban, suburs, and rural in modern times. gotta have em all. rural is slow but could be fun. subs is really fun and symbolic. the city would be super hard. a strong hold is necssary and guns lots of guns.

Sgt So and So
08-22-2006, 08:29 PM
This would be AMAZING!:D And make sure you keep the "use anything to beat the snot out of your enemies" physics that Ronan has said will be ingame. Gimme that pointy stick!

Thanato
08-23-2006, 04:47 AM
I have an Idea, how about all 1944 mods that are members of 44mods work together as a side project to get this done, we could use peices and stuff from the mods in this, it would be cool. We could have either one large map with everything on it, or 3 smaller maps, one of a city one of the suburbs and then one of a small rural area (as said befor).

I would be more then happy to start on it. Also it should be both MP (were you got like 30 or so survivors in this place and the only way they can win is to team up and survive, and single player were its in survivor mode were your alone and stuff. It would be sweet. Anyone (who can mod) out there interested in helping *Cough* Operation Iraqi Freedom *cough* PM me. remember to anyone working on a mod alread, this would be a side project.

It would be cool.

~Thanato

Josh_HLB
08-23-2006, 06:08 AM
I would love to see a mod where zombies are in WWII. :) :p :p :p



*dreams*

Thousands of zombies coming at my and im manning a MG42 in a bunker with thousands of rounds of ammo......


*still dreams*

Little Lenin
08-23-2006, 07:07 PM
I've thought about such a mod for this game for some time.. would be a dream come true (as the original game would). Might even join if a serious mod-team was assembled. Have some programming-skills.

Saden
08-23-2006, 07:26 PM
That would be cool. You would be able to make parts and even whole states, and parts of other countries. I think that if you were to do this, you should make it really scary, allot scarier than the movies. Dark maybe? Like this:

Screenshot Taken from DooM 3.
http://i34.photobucket.com/albums/d137/1337airsoftmike/doom203.jpg

Thanato
08-23-2006, 09:17 PM
If it is going to be made it should be made realisticly, light during the day, dark during the night and no, or very little hydro.

So if anyone is interested in making this mod PM me, as I am very much thinking about doing it as a side project, next to IG.

~Thantao

exedeath
08-28-2006, 05:06 AM
"realistic" (or maybe realistic) zombies, in a world war 2 simulation game like this, veery cool idea.

Imagine:

- "Hey man a zombie is comming, look!"
- "No, its not a zombie, its just a drunk german soldier."

krases
09-11-2006, 02:41 AM
It would be neat to use the pyisics engine to barracade a house, like nail wood planks to the windows or even make your own huge base.

Here are some pics of base ideas i made from another forum.

large fort for 30 men
http://img120.imageshack.us/img120/8053/zombiefort4gw0.png (http://imageshack.us)

Pic from before i added the moat...
http://img238.imageshack.us/img238/9816/zombiefort1ci2.png (http://imageshack.us)

high place for 2 men (or 1 man and 1 women *wink*)
http://img209.imageshack.us/img209/264/zomtowerlasteg0.png (http://imageshack.us)

Hells Angel
09-11-2006, 03:26 AM
Thats really cool. Mental but cool :)

2ltben
09-11-2006, 06:34 AM
I don't think that's structurally capable to stand like that. Have you run it through any engineering tests?

Also, 2 people isn't good. Its good to have room for at least two dozen, because shutting people out is a great way to piss them off and try to create a way to let the zeds in out of spite. Also, no helicopter and reliable fuel supply means you're screwed. You're going to run out of food and supplies and you need a safe way of going about getting it.

krases
09-12-2006, 01:22 AM
Ok here is a way more thought out base, its supports are a lot wider and it can last longer.

Now i do have a mega fortress, but not only is it not feasable (its 40,000 ft high) but it would be impossable to take pictures of (it took me like five minutes just to make these 3 pics)


Main structure
http://img165.imageshack.us/img165/2210/zombietown1pi5.png (http://imageshack.us)

Better view of the small farms and elavator.
http://img228.imageshack.us/img228/2005/zombietown2ee8.png (http://imageshack.us)

Solar cells
http://img180.imageshack.us/img180/6532/zombietown3gf4.png (http://imageshack.us)

Hells Angel
09-12-2006, 01:28 AM
What kind of program you using to create those with?

DarkCanuck
09-12-2006, 02:17 AM
What kind of program you using to create those with?

ms paint.

part of the zombie threat is the fact that shit hits the fan out of nowhere. i dont see anyone making places like that in time. i think its cool when people turn their houses into forts that can not only withstand the zombies, raiders and your own needs ie hunger water etc.

would be a cool scenario. create a fort in a set amount of time and choose weapons etc. and then game on!

2ltben
09-12-2006, 03:18 AM
What kind of program you using to create those with?
AutoCAD is probably the best. Very easy to learn and use.


ms paint.

part of the zombie threat is the fact that shit hits the fan out of nowhere. i dont see anyone making places like that in time. i think its cool when people turn their houses into forts that can not only withstand the zombies, raiders and your own needs ie hunger water etc.

would be a cool scenario. create a fort in a set amount of time and choose weapons etc. and then game on!
But it doesn't just magically end. Most zombie movies deal with the outbreak, but few deal with the outbreak and holocaust years down the line(like Land of the Dead and, to an extent Day of the Dead, does)

Also, there should be some sort of hydroponics area, or a walled area on the bottom that's only visited to plant, manage, and harvest. The best way to design protections against zombies would be to put a modern spin on Medieval city and castle design. Particularly those cities and castles designed to hold out for years against sieges. At its most primitive form, something like Alesia or the 16th century New World colonies could be used.

Faunze
09-12-2006, 04:14 AM
This game would be awsome! I'd love to map!
As long as the physics arnt the same as in HL2/Gmod (it's buggy) then it should be awsome. Ammo should be limited, and you should have to eat so you have to go out and get supplies!

krases
09-12-2006, 06:52 AM
Well i used Google SketchUp (http://www.sketchup.com/) to make those images, then i used prtscr button and ms paint to make them nice and clean, then off to imageshack.

If you think autocadd is easy, use sketchup, they should have a free version on there site, its AMAZINGLY easy.


So it doesnt seem hard to keep the zombies out, its just surviving until they die off. Some zombie movies have scenarios were zombies live forever in which case it would be immpossable to survive, unless you had some secret high altitude city with unlimited food.

But i think it would be most likley that they would burn energy and there for you would have to survive for about 30-40 days until they starved.

2ltben
09-13-2006, 06:04 AM
So it doesnt seem hard to keep the zombies out, its just surviving until they die off. Some zombie movies have scenarios were zombies live forever in which case it would be immpossable to survive, unless you had some secret high altitude city with unlimited food.

But i think it would be most likley that they would burn energy and there for you would have to survive for about 30-40 days until they starved.
This project applies to a specific canon, the four George A. Romero movies. Zombies don't burn energy because, as established by Day of the Dead, they don't actually need to eat. Dr. Logan had one zombie that wanted to attack and eat even though all of his intestines were removed.

And there are places where it would be possible to hold out for years, large areas like Fiddler's Green, or the Monroeville Mall, where the Dawn survivors could have lasted for years without even having to go out and resupply.

krases
09-14-2006, 06:33 AM
well i think the food would go bad after a few years, in which case you would need farms of some sort.

Ive never watched any of the actual movies (horror movies give me nightmares:D ), so how did the animals react to the zombies, could they get infested? Or would the attack them/run away?

2ltben
09-16-2006, 01:47 AM
I don't think I've seen an animal in a Romero movie.