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Thanato
08-23-2006, 09:42 PM
Ok guys, Im starting the project, and as I said it will be a side project. Now post your ideas in here, and PM me if you are interested in helping out.

Lets make some wickedly cool zombie mod.

~Thanato

Thanato
08-23-2006, 10:35 PM
Here is what I have come up with since posting this thread.



Untitled Zombie Project
1944 Modification



Goals To develop a 'realistic' Zombie mod, which sticks to George A. Romero's rules for zombies. There will be at least three maps from which to choose from – Rural, Urban (city), and the Suburbs. Each map will offer its own uniqueness and difficulties to the main objective of the mod, which will be to survive.


Planning This mod will follow three main stages of production – preproduction, production, and finally post-production. Each level of production will concentrate on certain aspects of the mod, for instance, preproduction will mainly concentrate on the planning out of the maps, the story (even tho it will be very little) and finally the concepts.


Team The mod is non-paying thus everyone working on the mod will be volunteers and any money spent on it, for hosting or what not, will be strictly out of the pockets of the individual. The actual make up of the team will be decided at a later date.


Maps As stated previously in this document, there will be at least three maps, Urban, Rural, and the Suburbs. The reasons for this is that each map will present different types of scenarios. For instance in the Rural setting there might not be a lot of Zombies congregating on one place and will be much easier to move around in. However in the built up suburbs there will be a lot more zombies, and a lot more buildings for them to be hiding in. Then there is the city. The most built up areas of Human living. There could be cars everywhere in the streets, zombies congregating in massive hordes, and you will have to fortify a position to survive. Each map will be one map.


Zombies The zombies in this mod will follow George A. Romero's laws of the undead. Meaning:
-Anything Dead will come back to life, as long as it has an intact brain.
-Freshly turned zombies will be able to move quicker but slow down the longer they have been dead.
-One bite is all it takes to infect someone and kill them.
-There is no explanation as to what caused the zombie outbreak.
-There is no cure.
-The removal of the head will make the body not move, but the head will still be 'alive'. The brain needs to be destroyed to kill the zombies.


Weapons The weapons used will be modern weapons, ranging from 2x4's to Assault Rifles. The weapons will all be modern weapons and depending on their lethality will be harder or easier to get to. For instance, a zombie Police officer may be carrying a Glock 9mm, how ever the only way to get to it will be to kill him, or there could be a host of weapons in the Police Station, how ever the Police Station is full of the undead, and very very hard to get to.


Characters All Characters will be normal people, ranging from Police Officers to nurses, from paramedics to mechanics. Each class of Character will have its pros and cons, for instance a Police officer will have a Firearm from the start, but might be stranded in the middle of no ware. Were as the mechanic can fix a damaged car so that he can drive and find other people. All the details will be decided upon at a later date.


Multiplayer This mod will primarily be Multiplayer, as it will focus on co-op game play between players, they must group together to fight the zombie threat. But, getting together will be hard, as they will all spawn in random locations around the map. This mod will opt for a co-operative style of game play rather then the usual death match of other mods and games.


Note All of this is subject to change



****

So what do you guys think?

~Thanato

Josh_HLB
08-23-2006, 10:38 PM
Well, ill could learn how to map, and i love zombies. So dont count me in yet, the game isnt out. But keep me in reserve for mapping. :)

I think we should have different modes of gameplay too. Such as the type you described and a Barricade type, where you have to defend a part of a town from a a massive attack. Since they move slow you could have someone spotting them/telling you how much time you have, while you build defenses and gather ammo.

Saden
08-23-2006, 10:51 PM
That would be a great mod, but I was thinking of making something the size of 1944. Like maybe half a state/province or small country. Let's say the city is being over run, you would get any survivors out of there to the nearby forest, go to the village that hasent been discovered by the zombies, warn them that the zombies are coming ect.

Arturo
08-23-2006, 11:11 PM
Great Idea, I might help out in a couple of months!

Josh_HLB
08-23-2006, 11:15 PM
i have ideas for the title of the mod.

Dying to Live
Land of a Thousand Moans
Rotten Luck
and of couse

1,944 Zombies :p

Hells Angel
08-23-2006, 11:39 PM
Fantastic idea than and im learning C# and know visual basic so i may be able to do some programming (dont hold me to it :D) and i'll offer to map no matter what.

Also you may want to steal some ideas on my coding project thats on the backburner atm the thread is....http://www.1944game.com/forum/showthread.php?t=1949&highlight=Coding+Project

Feel free to steal any part of it and if you need any help give me a PM or shout on MSN

Hells,

Bunglo
08-24-2006, 01:08 AM
This sounds awsome Than! And of coarse, count me in on the modeling;)

2ltben
08-24-2006, 01:25 AM
A few comments, no runner zombies. Approaching it from a design perspective, with a scale such as 1944's the sheer number of zombies will remove the need to have them. Runner zombies would be better used in smaller mods like No More Room in Hell, where engine limitations would limit the number of walkers avaliable in a given area.

Also, a Dawn of the Dead scenario would work with flying colors. Not just a mall, but the area covered by the movie as a whole. There was Philadelphia itself, the countryside the helicopter flew over, and the suburbs(Monroeville, where the mall was located). I'm not saying use Philadelphia specifically, but a scenario like that would be great.

It would also allow for a scenario that was in every Romero zombie movie, the posse. Night of the Living Dead had the posse that lifted the siege on the farmhouse, Dawn of the Dead had the bikers, Day of the Dead had the helicopter team which raided the cities searching for survivors and supplies, and Land of the Dead had the Dead Reckoning and the raider team. The overall goal of the humans wouldn't be to kill the zombies, but rather find someplace safe and stay in supply, which would more often than not require venturing out into the dangerous outside world to bring in more food, ammo, and supplies.

I definitely suggest checking out Urban Dead (www.urbandead.com) for some inspiration as well.

Sgt So and So
08-24-2006, 01:29 AM
Alright, I have an offer you can't refuse-
I believe that my town, being very rural and extremely out-of-the way, would be perfect for this mod. I might be able to get a hold of a detailed map of it. There is even a large mountain- Mt. Ascutney- from which the "Barricade" scenario could be used(there is a climbable radio tower and several sheds there on the top of the mountain, as well as a ski resort. SHOOT AT THE ZOMBIES FROM THE LIFT!:D ). And, of course, we could use tractors with those hay flails...
Right?
And we could get the church in, the school, everything- it's a relatively small place, perfect for mappers and the rural area you're describing.
Just an offer. PM me if you're interested, Thanato.

2ltben
08-24-2006, 01:36 AM
There are places like that everywhere, Sgt.;) My old town, Plymouth, MA, has alot of those places as well, plenty of out of the way areas in the State Forest, alot of suburbs, and a packed urban district by the waterfront where you'd have the access to the entire Massachusetts Bay on the waterfront. Not to mention you'd be an hour by car from Boston, which would have a massive outpouring of people running for their lives, as well as people taking refuge in the city because they think there'd be safety in numbers.

But, and I'm speaking from experience, even if you do use a real place where you'd have firsthand experience in, a good deal would have to be fictionalized because there just isn't that much free information out there. The DEM's wouldn't be very detailed, and small things like housing interiors, businesses, little out of the way places and the like would pretty much have to be fictional.

Sgt So and So
08-24-2006, 01:41 AM
Well, personally, I think we should at least base the area realistically since the users could relate to it- the specifics, like building interiors, shouldn't have to be exact. But where would be a good place that's 1) got a large, city area, 2) outlying suburbs, 3) farther out rural area, and all of this 4) within about 50X50 km2 within eachother? I'm thinking, say, London, or maybe Montreal (Braaaaaains, eeeeeeh?), or perhaps Salt Lake City, Utah?

2ltben
08-24-2006, 02:09 AM
I think a coastal area would be best, since you can expand far beyond that and only need some seafloor depth information which can be easily acquired from NOAA. The land area would be the same amount that one would normally have had it been landlocked, but it opens up the possibility of islands, or safe travel along the coast. Perhaps some survivalists banding together and forming vigilante fleets that raid the coast and, if they're a group that would do the right thing, pick up any survivors they find.

The ethics and personal philosophy of the individual would come into play for each living agent. During the outbreak in Dawn, people had a hard time accepting that their former friends and family members were nothing but creatures out to consume them, and pretty much any ethical dilemma concerning the state of nature. There would be groups that would close themselves off from the world and shoot anything, living or dead, that approached, and there would be people who would barricade in hospitals and the like to try and help anyone that needed it.



Another possible design idea would play off of Urban Dead's freerunning. The possibility of building rope or structural bridges across the rooftops of buildings, having makeshift gondolas or ziplines for transport, or just digging a tunnel from one building to another(or clearing out and sealing off sewers).

Sgt So and So
08-24-2006, 02:15 AM
Hmm... that sounds incredibly awesome, but can zombies swim?:confused: Or, could they eventually (although it would obviously take a long time) figure out how to use a boat? Other than that, yes, that would be a pretty sweet scenario- makeshift PT boats cruising the coast, firing at the hordes of undead attempting to get at them, stopping quickly to pick up ammo and supplies.

2ltben
08-24-2006, 02:17 AM
They can walk along the bottom of the ocean or, more realistically seeing as the gasses in their decaying bodies would keep them afloat, float about without the possibility of drowning. This was in Land, but Land is set at least three years after the outbreak.

Josh_HLB
08-24-2006, 02:27 AM
You guys are going to love me :p. I live about 10 minutes from Monroeville. I can get some pictures of the area if you want me too. You'll have to wait until my sis, or me gets a camera. She lost hers and mine blew up (looong story) :p

PM me if you want pics and ill see what i can do. ;)

Thanato
08-24-2006, 02:30 AM
All locations will be fictionalized. I am thinking of Calling the City Heartsville, as you could quite literaly have your heart broken, or eaten their choice. Not sure about the suburbs but I am thinking of designing the Rural area after the Rural area were I live. the town if a good size (2500) people and then you have larger population centers around it (50,000 and 100,000) and the people in them would flood out into the country, and then you have the thousands of cottagers. so we.

Anywho another little update of something I came up with :P



Untitled Zombie Project
1944 Modification

Characters

Naming Players will have to name there characters. This will be done outside of the server. Each player will have to give there Character a first name and a last name. Once that is done, the player can then move on to the profession selection.


Professions This is were the player selects his/her job. The skill set in which the Character will be based off of. It will decide many customization aspects as well as what you can select to start off with.
The Following is a list of current professions-
-Police Officers
-Paramedic
-Firefighter
-Waiter/Waitress
-Mechanic
-Gas Station Attendant
-Grocery Worker
-Business Man/Woman
-Butcher
-Doctor
-Nurse
-etc...

Each profession will come with its own unique skill sets, its pros and its cons, which will help your selection.

Note Servers will reserve the right to restrict the amount of certain professions on the server.


Customization Players will be able to customize there Characters a good deal. Here is a list of things which will be customizable.
-Head (Face/Hair)
-Skin Colour
-Clothing
-Body shape
-Gender

Storage Players will be able to carry a certain amount of items. This will be determined by the size of the item, and the space available. You will be able to increase the available space for storage by finding back packs, rucksacks, tactical vests, packs, and various other items. Slings around rifles will reduce the size of the item, making it take up less room adding the possibility to store more items.


Needs Characters will need things to stay alive, important things; after all they are alive, unlike the things which hunt them. Here is a list of what is required by the Character to stay alive, and a short reason as to why it is needed.
Food – This is a no brainier. With out food you will die, tho be it slowly. However with out food your stamina will not recover as fast and it will slowly not recover at all after awhile.
Water – Same as food, except it is more important, with out - water you will become dehydrated and you will be unable - to combat the hoards of the undead.
Medical Aid – you will require bandages as you will be wounded. You will heal on your own, but it will take a long time. - Medical Aid will help you heal much faster. However one - bite from one of the undead, and its all over. You will slowly - begin to die.
Rest – You wont need sleep in this mod, however you will not be able to be constantly running around, you will get tired and sluggish. You will need to find a safe place to hide and hold up until your stamina reaches maximum. Rest combined with Food will make your stamina recover very quickly. However this does not mean that your stamina will drain very quickly, it will take time for it to dissipate.


Note All of this is subject to Change

So what do you think?

~Thanato

Sgt So and So
08-24-2006, 02:44 AM
Definitely an awesome idea. Paramedic FTW!:D Maybe, in a future release, could you play as a zombie? That would be a sweet MP match. Zombies vs cops!:D

Bunglo
08-24-2006, 02:52 AM
Sounds great, but what if the server had the choice to have a normal game mode (the one you have layed out) or they could choose one that has it so if you get bit, you slowly die then turn into a zombie, then you try to bite the others that are alive so the turn into a zombie aswell. Well, maybe not, how the heck could that game ever end lol.

Sgt So and So
08-24-2006, 03:03 AM
Sounds great, but what if the server had the choice to have a normal game mode (the one you have layed out) or they could choose one that has it so if you get bit, you slowly die then turn into a zombie, then you try to bite the others that are alive so the turn into a zombie aswell. Well, maybe not, how the heck could that game ever end lol.
When everyone's a zombie?:D

Bunglo
08-24-2006, 03:17 AM
Actually, you know what would be a better idea than the "you die and turn into a zombie theme" One person starts out as the zombie and every one else on the server is a human and the zombie has to try and turn as many people into zombies as he/she can. And the goal for the humans is to kill the zombie ofcoarse.

Saden
08-24-2006, 03:37 AM
What would be too easy... As soon as they saw him, they would unload, and that doesnt go at all along with Romero's movies. In 'Dawn of the Dead' when the woman woke up, her daughter was already a zombie, then her husband, then when she got out, there were already hundreds of people.

Bunglo
08-24-2006, 03:42 AM
Well, every one starts at different spawn points, so it would't be 5 people who see the zombie. The zombie could see the person first, stalk him and at the right moment, bite the sh*t out of him. Or, instead of one zombie, have atleast one zombie a real user and a few others bots. Or we could just rule this out all togather, cuz I really don't know a whole lot on the "world of zombies" lol. Hey, maybe that could be the title:D

And remember, not every one is going to have a gun, and if you can't take out the zombies brain, you (the zombie) are still going to be able to attack humans. So it's really not as easy as it sounds.

2ltben
08-24-2006, 03:52 AM
Large scale mods don't work without NPCs. And starting out with one person as a zombie would break continuity. The dead, regardless of the cause of death except when the brain is destroyed, return to life. It doesn't spread exclusively through bites(which was an absolutely ridiculous part of the Dawn remake).

There are no end of mods with few or no NPCs for quick MP rounds, but there arn't any huge scale FPS games that feature a zombie outbreak.

I think having a predefined "list" of professions would be limiting, especially late in the game after days or weeks have passed ingame. It would limit one's ability to learn new skills. Rather, have a set of skills, if anything, and have the skills be defined around the person's life. A policeman would be better at weaponry than an electrician, but wouldn't as easily be able to hotwire a car or fix a broken circuit(think Salazar ripping out the controls to the lift in Day and Steele not being able to repair it).

Bartzy
08-24-2006, 05:10 AM
LOL, the name "1,944 zombies" made me laugh.

And for a location, I think it should be based off of Brandon Manitoba. It's perfect really, I live there, It's got a population of 43, 000, so it's big enought to do some urban levels. Yet, it's small enough that 10 km either way there is some sort of crop field so that could be used for rural and/or country maps.

I know Thanato would appreciate this idea because he lives in Canada.

If you want a better idea of the size of Brandon you could use Google Earth.

PS. we also have some sort of test facility here, I think it's an animal test lab, so mabey this could contribute to the fact that there are zombies.;)

Thanato
08-24-2006, 05:30 AM
There is a city 45 min away that right out side it is farm land and small communities. It has a pop of over 100,000. But I dont want this based of a certain area or a real area. I want this to be completely made up so we can have 100% freedom of creation in terms of the landscape.

When I am thinking about the professions is that, you choose that profession that will then let you choose your clothing. You will then choose 'start' items which you think will let you have the best chance of surviving the first bit. For a Police Officer you could choose a Pistol and an extra Magazine. Then you might choose peper spray, or you might choose a baton, or a knife. But your space will be very limitade due to the fact that you are starting off. You should be able to level up.

~Thanato

2ltben
08-24-2006, 05:34 AM
Sort of like how Urban Dead works?

*edit*
Holy shit Google Earth. It provides a very damn good base for elevation data, rough vegetation data, and a very accurate roadmap. And it has an sdk.

Neo
08-24-2006, 11:34 AM
Actually, you know what would be a better idea than the "you die and turn into a zombie theme" One person starts out as the zombie and every one else on the server is a human and the zombie has to try and turn as many people into zombies as he/she can. And the goal for the humans is to kill the zombie ofcoarse.

Think back to that game [primarily for the Xbox] I can't for the life of me remember what it's called... Time something rather. Released a sequal called Future Perfect? Anyway, the objective in one of the game types was similar to your idea. It worked quite well too. Only problem is that it would require a cure...

Bunglo
08-24-2006, 12:07 PM
Think back to that game [primarily for the Xbox] I can't for the life of me remember what it's called... Time something rather. Released a sequal called Future Perfect? Anyway, the objective in one of the game types was similar to your idea. It worked quite well too. Only problem is that it would require a cure...

Not necessaraly(sp?). If every one gets turned into a zombie, and no one else joins in a certaint amount of time, or the server is full the game could restart. And if all the zombies are dead, the round is over.

Hells Angel
08-24-2006, 12:09 PM
There was a HL1 mod on the idea that one person starts as a zombie and has to take out the humans (was damn good fun also) and there was also another mod known as Brain Bread where you had to do objectives fighting of large hordes of shufflers (worked well surprisingly)

I agree with Than it should be based upon a fictional location but i think we should take bits from certain small urban settlements .ect

Also i'd like to see trains and other vehicles used (maybe if it's a medium size town a subway?) correctly as you have the think that people are likely to use the trains to escape and eventually it would be chaos and either crash or have just stopped out of the city (so you'd have to treck to get to it).

Ummmm trying to think but so far i like all the ideas apart from the leveling up idea. Maybe we could try an oblivion system? the more you do something the better you get at it?

Also the freerunning in urban dead annoys me its a damn good idea BUT i think that it shouldn't be limited to jumping from rooftop to rooftop and should allow you to climb drainpipes .ect

Just my 0.02 ISK :D (EvE players should get that)

Neo
08-24-2006, 01:35 PM
Time splitters! That's what it's called. I remember :D

Sgt So and So
08-24-2006, 03:20 PM
I agree with one of the previous posters, an Oblivion approach would work nicely and benefit the skill system, if you could do it accurately. Also, there is a mod out for Counterstrike Source, called the Zombie Mod, where the terrorists only get knives and there is only one terrorist to start, and the CTs get pistols and knives and one grenade(I think that's the default). If a CT gets knifed, he becomes a terrorist, until the entire team is turned into terrorists.:D It's very intense.

Saden
08-24-2006, 04:15 PM
Theres an even better one where the terrorists look like zombies, they have knives, and the CT's get to buy theyre weapons, but the zombies have like 400hp and can take damage from head shots. Its awsome, especially on the freaky custom maps.

Thanato
08-24-2006, 04:45 PM
Ya I like that one, we had around 4 CTs vs, Well I dont know, lets jsut say a never ending stream. And we were all armed with SAWs and stood in a row fireing at the crowed, it was nutz lol.

~Thanato

Thanato
08-24-2006, 05:16 PM
Ok, this is a senario that I see possable with the mod. The onlyway to use voice communications is to use portable radios. You must be on the same channel as the person receiving. If you have a scanner it will have all radio transmissions play over it but no way to respond.

Now lets say you have 10 people hold up in a radio station. It has a back up generator in the back yard. Which is caged. You have to get to the generator and turn it on. Now you have a guy who is in the broadcast room. Sending out information. They have food, water, supplies, weapons and are barracaded in.

Now you have another group, say 6 people, are hold up in an impound lot. It has 7 foot tall 1 foot thick brick walls topped with barbed wire. All doores to the building are dead bolted steel doors and there is a cage around the desk at the front entrence so that people cant jump over and steel stuff. Now this building is extrodenaryely secure and a good base of operations due to the other fact that it has alot of working cars in the lot.

So would you abandon the radio station to make your way to the impound lot, or would you stay in your 2 locations? This is in the City.

~Thanato

Bartzy
08-24-2006, 07:48 PM
Ay, that one CS: Source modded server where there are about 15 bot zombies that run wicked fast and take about 30 shots the face to kill, its really good fun with about 5 others.

Thanato
08-24-2006, 09:10 PM
Can someone give me a list of various hunting rifles, both Semi-Auto and Bolt Action.

~Thanato

DarkCanuck
08-25-2006, 12:31 AM
ill i would be able to help you out with is ideas. ive read many zombie books, and seen many zombie movies. ill be glad to help out but it will be in a non-material way. i can tell you the best that i have seen and read, give you my advice and humble opinion, and ideas.

DarkCanuck
08-25-2006, 05:45 AM
a big problem that I find with multiplayer is the aspect of people playing as zombies. zombies are dumb as fuck. they are instinctive in george a romero eyes. as soon as you put a real person in their bones the feel is gone.

Thanato
08-25-2006, 05:56 AM
Ok, let me say this now. There will be no players as zombies. Right now the goal is survival.

~Thanato

2ltben
08-25-2006, 06:17 AM
Will the game be short and round based, or large to the extent that a "round" would take days or weeks to complete?

Thanato
08-25-2006, 03:51 PM
not sure yet, we will have to see how it plays out.

~Thanato

Saden
08-25-2006, 04:58 PM
Why are you asking questions like this, if the BASE game isn't even out yet.

Sgt So and So
08-25-2006, 05:27 PM
Because this will be a core concept of the game and, if overlooked, could result in a "mish-mash" of ideas and little organization. But that's just from my experience.

Thanato
08-25-2006, 06:57 PM
THe gameplay, that I see in me head will probably be long and really wont have an end, maybe once they escape the area they are in it might end but other then that. IT could be a time limite, because once you die I see you coming back as a 'fresh' Character, meaning you have base level skills and you have no items, other then the ones you picked to start off with.

~Thanato

|Crimson|
08-25-2006, 08:15 PM
I think that it should run in real time over several days. Much like 1944 will. I think putting it into a round system will kill the feel of having to barracade yourself in, or have to actually live the life of your character and try and survive.

Making it a round system will make it like most of the zombie mods out there. And, surely, you must me aiming to make something that is different.

Lordwatson
08-25-2006, 08:53 PM
whats to stop me finding somewhere secure and waiting there for a few days?

I think a heli extraction would be awesome, you had to get to a heli which would decide to land at random places to make it more of a challenge to get to the extraction. Or even just have the character start off at one end of the map, safety is on the other side, make them get there.

2ltben
08-26-2006, 01:47 AM
I think the server should run in realtime, no rounds or short gameplay. If you want that kind of gameplay you should just wait for No More Room in Hell or go play Killing Floor.

Thanato
08-26-2006, 06:12 AM
Well, I am not thinking of having them be rounds. I am thinking of having everything set by the server. Time will more or less be 1:1 scale. I am also thinking of having servers be able to save the states on a character while they are off line so that they dont loose states and equipment when they disconect from the server, however I am not sure if that is possable. Also I am thinking of having the working title changed from Untitled Zombie Project to, Alive. What do you think?

~Thanato

Thanato
08-28-2006, 02:31 AM
So what do you guys think of the WIP title?

~Thanato

Hells Angel
08-28-2006, 11:53 AM
"Alive" as a working title is good I’d say but I’d like to see something ambiguous for a name like "Black Dawn" or something as it doesn't relate to zombies specifically

Crazythumbs
08-31-2006, 02:35 AM
Some hunting/other weapons that could be found in someones house
12 gauge pump- Holds 5 rounds
16 gauge double barrel breech loader- 2 rounds
.22 bolt action- 10 round magazine located under the barrel
Winchester Repeating Rifle- hold 6 in the magazone but I think you can get 7 in
.44 ruger- not sure on this one

These are all guns that my dad has, I have a Mosin and Type 99 Arisaka but I dont think that'll feel right in game ;)

Do you plan to have your player be able to interact with basically everything in the game?
Say your holding a street and you plug both ends with city busses, and other large vehicles. Lay some plywood on top and pile other objects ontop of that, have a ladder laying against that and bam! you got yourself a kickass wall.

Other objects like rocks/bricks should be able to be thrown as makeshift weapons, along with molotovs if you have the right materials.

This could be a pretty cool feture to. Customizing a vehicle, such as adding steel plates or scraps on the side, or parts of a chain link fence, slap a snowplow on front and you got yourself a recipe for fun.

Thanato
08-31-2006, 03:57 AM
Thats what I was thinking, tho Im not sure if a customized car would work.

~Thanato

2ltben
08-31-2006, 04:22 AM
If you want to learn about non-military weapons, go to your local pawn shop, gun store, or the sporting goods section of Walmart.

I think customized vehicles like the ones seen in Land of the Dead are an inevitability. There's no way to avoid eventually having to go into the outside world for food, supplies, and ammo. Adding reinforced plating, more weight(to prevent the bastards from flipping you), and mounting weapons and cameras(to just take out windows entirely to avoid the risk of the bastards smashing them in, and to have a much greater view of the surrounding area) would all help in the long run. It should take time(weeks if not months) and alot of resources, but it should definitely be a possibility. It would increase the reward of holding out in a ground floor mechanic shop for as long as possible, or to steal a bus or RV and bring it back to a safe haven.

There's also the possibility of smaller vehicles that use speed. Like in Land with the motorcycle with a sidecar modified to carry food and supplies(I think they just removed the chassis of the sidecar, welded on the top of a shopping cart, and reinforced it)

Xendance
08-31-2006, 04:02 PM
Some hunting/other weapons that could be found in someones house
12 gauge pump- Holds 5 rounds
16 gauge double barrel breech loader- 2 rounds
.22 bolt action- 10 round magazine located under the barrel
Winchester Repeating Rifle- hold 6 in the magazone but I think you can get 7 in
.44 ruger- not sure on this one

These are all guns that my dad has, I have a Mosin and Type 99 Arisaka but I dont think that'll feel right in game ;)

Do you plan to have your player be able to interact with basically everything in the game?
Say your holding a street and you plug both ends with city busses, and other large vehicles. Lay some plywood on top and pile other objects ontop of that, have a ladder laying against that and bam! you got yourself a kickass wall.

Other objects like rocks/bricks should be able to be thrown as makeshift weapons, along with molotovs if you have the right materials.

This could be a pretty cool feture to. Customizing a vehicle, such as adding steel plates or scraps on the side, or parts of a chain link fence, slap a snowplow on front and you got yourself a recipe for fun.

Maybe that tech guy could mod the 12 gauge shotgun to hold 7-9 shells? There's just a little piece of metal inside that you have to remove.

Dutchlike
08-31-2006, 04:31 PM
This mod sounds better and better :D.

Thanato
09-01-2006, 12:30 AM
I am thinking that if you have a metal saw, and a full length shotgun, you can create a sawed off shot gun, will be less accuarte, but will also be less cumbersome, and still just as deadly, at short range, so you will be able to carry more stuff like food and other equipment.

I am thinking that if you want to board up some wood or something to the wall you will need a hammer and some nails or a drill/screw driver and some screws.

Also, I am thinking of throwing in some 'BFG's but they are accual guns, for instance, an RPG, or a .50 cal. There will also be lighter machine guns like C6 and C9 type guns and the M60, just wont be in numbers and will be harder to find.

Also to make sure people dont memorize the location of certian items, there will be a random spawn of all items when the server starts. This will ensure that items are hidden, with the exception of some bigger stuff because it would be fun to 'know' were it is but near impossible to get to.

Also I am thinking of having 'dump' areas were you can go and put things, but the items will only be in that place, for instance you are driving around in a Car, it will have a certain amount of storage points, a Locker, and various other things.

Now, the Ideal fort. What would it be. Personaly mine would be an impound lot with thick brick walls around the lot with razor wire on top, with a heavy metal door, and then dead bolt heavy steel doors for hte main building, and a cage at the main entrance so people dont rob the place. Then you modify it, add some sentery nests, reinforce the doors, and cage, and the main gate. And then use the cars in there to get around and find stuff.

Oh, I am also thinking of allowing the 'mixing' of certian items to make explosives or other stuff.

~Thanato

Bunglo
09-01-2006, 01:06 AM
And maybe you should be able to use the hammer its self as a weapon and be abel to hammer variouse things into a zombie, like a pointed,broken piece of plywood or something like that.

Thanato
09-01-2006, 03:06 AM
umm, I would image that would be to hard to code, and if you have enough time to hammer objects into a zombie, well then I will pay for you to see a shrink. lol.

I am thinking that the Hammer will be just a general melee weapon, which can cause blunt force damage, and also grip and tear, depending on the hammer.

Also, for the hammering of objects to a wall, I gues I should of said this in my previous post :P, you will just have the nail object in the inventory, you will then have to combine the 2, I hope, and then you can nail the board onto the wall. Remember all of this is just Ideas.

~Thanato

2ltben
09-02-2006, 04:16 AM
As for spawning objects, Urban Dead has set spawns, but in Alive, when the server resets, there could be just a limited amount of weapons and ammo that doesn't respawn, but certain areas could be resupplied by the military. Say you're in the Dawn of the Dead position and put on the air that the local military base is the only safe place to be, if they get everything under control in time and survive the initial onslaught, helicopters could be flying in weapons, ammo, food, and supplies.

Actually, in a singleplayer game, being on a radio or television station could give you great control as to where a large amount of the survivors flock to for safety.

Thanato
09-02-2006, 02:18 PM
Well I was thinking that the only NPCs will be the Zombies all the non Zombies will be PCs.

Also about the Military thing, I dont think that would be a good idea. However I am thinking of, in the city to have a Reserve Military Armoury, were some of the big guns will be.

~Thanato

|Crimson|
09-02-2006, 03:49 PM
You could, maybe, have a few NPC civilians. Who has time progress become a person who you could contact if you say wanted to buy...some transport, or whatever.

Because as time progresses after the outbreak, some sort of structure would appear.

2ltben
09-02-2006, 06:08 PM
Well I was thinking that the only NPCs will be the Zombies all the non Zombies will be PCs.

Also about the Military thing, I dont think that would be a good idea. However I am thinking of, in the city to have a Reserve Military Armoury, were some of the big guns will be.

~Thanato
In that case you'd have a huge city and surrounding area with maybe 50-75 active humans at any given time. And what about singleplayer? Then it'd be one human against a gigantic horde of zombies in a city oddly abandoned at zero hour. NPC humans on the scale of thousands would be necessary, I'd imagine, with an equal or greater number of the walking dead.

Thanato
09-03-2006, 10:38 PM
The Reson I don't want NPC Living is the fact that it would be to taxing, and it really wouldnt add to the game play. To me, it would be just easier to have to not go through the hassel.

~Thanato

2ltben
09-04-2006, 02:04 AM
The Reson I don't want NPC Living is the fact that it would be to taxing, and it really wouldnt add to the game play. To me, it would be just easier to have to not go through the hassel.

~Thanato
Taxing? We're talking about equal if not (probably) less AI computations than 1944 itself. Not having NPC survivors would ruin the game, imo, you can't have a large scale game with 12 players. Even over 50 players on a given server is really stretching it, and what about singleplayer? Its the same thing as making a Napoleonic War game and not going to the hassle of putting in cavalry or artillery.

Thanato
09-04-2006, 02:25 AM
Well I gues we will just have to see how it plays out.

~Thanato

Thanato
09-04-2006, 09:10 PM
ok, I have officialy come up with the name for the Untitled Zombie Project. . . Wait For it
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Wait For it
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Wait For it

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DEAD ALIVE

So, what do you think?

~Thanato

Trent
09-04-2006, 10:28 PM
Thanato:

If you need help with setting up the A.I. and level building ,I would be glad to help, I am also creating my own mod, so all experience I can get helps:)

-Scott

Thanato
09-06-2006, 03:00 AM
Well I am sure when the time comes around to it, but right now I am working on basic concepts.

~Thanato

|Crimson|
09-07-2006, 12:15 AM
NPC's, in my opinion, are essential.

2ltben
09-07-2006, 04:09 AM
I think Alive is the better title, Dead Alive seems a bit cliche and expected.

Thanato
09-18-2006, 07:47 PM
OK Guys I am looking for people who want to draw up 'Urban' PLans for the map. I need roads, bridges, buildings, ect. For the dencly packed city. I also need Someone who lives in the suburbs, or has knowledge of how they are like, to draw a road plan of that. I want to do the Rural one.

So any takers?

~Thanato

2ltben
09-19-2006, 12:02 AM
Define rural.

Gien
09-19-2006, 01:12 AM
Wow sry to go offtopic lol but ben i live right near Plytmouth,MA in Whitman hah

Anyways if you guys need some hosting i could possibly get ya'll a subdomain with unlimited space and you coul just then setup a .tk pm me if ya need it

Thanato
09-21-2006, 09:15 PM
Well I live in the Rural setting I would like to see ingame, large community close by, Massive city not to far away and a very popular tourist location. There are lakes and close towns.

So any takers who want to Suburban and City layouts.

~Thanato

2ltben
09-22-2006, 05:18 AM
Again, how do you define rural? Suburbs with the houses farther apart? Farms? Woodlands? The places where the car garages outnumber the car dealerships?

Thanato
09-24-2006, 05:00 PM
Rural is were I live, a town with just a few thousand people which is surrounded by Farms and you have to be bused to the next town over to go to high school.

~Thanato

Timblesink
09-25-2006, 12:01 PM
It'd be good if it started before the outbreak, and there were loads (well, quite a few, your definition "rural" sounds tiny) of civilians, and a specific place where the infection begins (e.g. a science lab) , which spreads by infecting more and more people, who in turn infect others. When the general public is aware of this spreading, they would want to get as far away as possible as quickly as possible, or stay and fight to protect the others. You could choose to run or stay and fight (stay and fight, of course :p ) and team up with some other civilians, find weapons and it'd become a war of sorts. That would work in SP and MP (but on quite a reduced scale in MP). Just my thoughts. :)

Thanato
09-26-2006, 04:44 AM
Well if it starts befor the outbreak thats alot of waiting lol, I am thinking during the outbreak it starts.

~Thanato

2ltben
09-26-2006, 05:30 AM
Smallest town I've seen is around 50 people, but that's way in the boondocks and backroads of Arkansas. Most small towns keep it above a few hundred at least, except maybe Jericho, Kansas(which appears to have a population of a dozen and a half)

PF-Kenny
09-27-2006, 12:47 PM
come to northern wisconsin, there a coupla hundred makes it a decent sized town :P

2ltben
09-27-2006, 11:21 PM
Look at Nebraska's third Congressional District, it's about 5/6 of the state.

Danthemanbuddy
09-28-2006, 02:37 AM
Smallest town I've seen is around 50 people, but that's way in the boondocks and backroads of Arkansas. Most small towns keep it above a few hundred at least, except maybe Jericho, Kansas(which appears to have a population of a dozen and a half)

Omg I just moved from Arkansas. The smallest town I remember is Jerome 33 people. My town was 4,000.

Thanato
09-28-2006, 01:17 PM
The town will have no more then 2.5 thousand people. It will be based on the town I live in. There will be similar sized towns around it. Trust me its the perfect location as more and more infected and non infected NPCs will be ariving regularly from both the Massive city 2 hours to the south and the good sized city less then an hour away and the good sized town 30 min away.

Also there is this town called Argyle which literaly is like 200 meters square. There is a convenience store, a blacksmiths shop, and like 4 houses. It is just an intersection.

~Thanato

|Crimson|
09-28-2006, 02:17 PM
Cool, sounds great.

Sgt So and So
09-28-2006, 03:37 PM
Cool. Then we can have Canadian zombies.

Sweeeeeet.

Timblesink
09-29-2006, 12:07 AM
I met a Canadian zombie once. His name was Gordon. He was visiting Australia for some reason... He was cool. And he said "aboot" and "eh" :) (no, really! He did!).

Sgt So and So
09-29-2006, 12:41 AM
I met a Canadian zombie once. His name was Gordon. He was visiting Australia for some reason... He was cool. And he said "aboot" and "eh" :) (no, really! He did!).

You should feature Gordon in-game.

"BRAAAAAIIIIINS eh?":D

Thanato
09-29-2006, 05:18 AM
What the hell are you guys talking aboot? Its getting on me nerves with your things, eh. Man I cant belive whats going on here, eh?

~Thanato.... lol

2ltben
09-29-2006, 05:20 AM
You should feature Gordon in-game.

"BRAAAAAIIIIINS eh?":D
Psst, zombies neither speak nor crave human brains.

BillSpargo
09-29-2006, 07:20 AM
Psst, zombies neither speak nor crave human brains.
Obviously not the American zombies. But the more intelligent and sophisticated Canadian zeds do, eh.:p

Timblesink
09-29-2006, 01:12 PM
Pah, have you listened to Weird Al's new song "Canadian Idiot"? It's all so true! If you haven't heard it, look it up on youtube.com or something.

Thanato
09-29-2006, 06:57 PM
Lol, that is one odd song.

Leave the house with out Packen Heat. LOL

~Thanato

krases
09-30-2006, 03:32 AM
I would like to implement some animals into the game, like some form of attack dogs, or even horses that could be used to haul stuff or as a messanger when fuel runs out.

I actually just kinda want a horse....lol.

What about airplanes, it would be neat to fly around in a crop duster with a M60 sticking outa it.

Will this mod be able to take custom maps? Id like to see a super anti zombie fort, like ZION (APU's!! (http://www.youtube.com/watch?v=2f2aH4h733I)) or a modern Minas Tireth

2ltben
10-01-2006, 12:20 AM
I would like to implement some animals into the game, like some form of attack dogs, or even horses that could be used to haul stuff or as a messanger when fuel runs out.

I actually just kinda want a horse....lol.

What about airplanes, it would be neat to fly around in a crop duster with a M60 sticking outa it.

Will this mod be able to take custom maps? Id like to see a super anti zombie fort, like ZION (APU's!! (http://www.youtube.com/watch?v=2f2aH4h733I)) or a modern Minas Tireth
Ever see Land of the Dead? Fiddler's Green was basically Philadelphia turned into a castle.

Thanato
10-01-2006, 04:34 PM
Well my goal is so that you can make small forts in the maps, but I am sure there will be the possibility for Custom maps.

~Thanato

Sgt So and So
10-01-2006, 07:05 PM
Well my goal is so that you can make small forts in the maps, but I am sure there will be the possibility for Custom maps.

~Thanato

Hooray! I can't wait to turn Hollywood into ZOMBIEWOOD! :D

343Guiltyspark
10-02-2006, 03:14 AM
Thanto , if you want the best possible referance for ideas , i would have to suggest you buy these two books by Max Brooks , The zombie survival guide , and the story that IMO completly takes the throne from romaro and his movies , a book called
World War Z : an oral history of the zombie war

this is the best book i have ever read in my entire life .....

BTW , zombies do not move faster when they are fresh , the brain as an engine , can only do so much....

343Guiltyspark
10-02-2006, 03:18 AM
btw thanto , if you take my advise , and read world war Z , i belive you will have enough ideas come out of it to change your ideas completely

Thanato
10-02-2006, 04:52 AM
I shall have to have a read. I have been wanting to read the Zombie Survival Guide for some time lol.

~Thanato

343Guiltyspark
10-02-2006, 04:56 AM
i just read world war z , im going to have to read the survival guide now

Thanato
10-06-2006, 08:58 PM
343Guiltyspark, wana join the team as a Researcher :P

~Thanato

343Guiltyspark
10-06-2006, 10:15 PM
343Guiltyspark, wana join the team as a Researcher :P

~Thanato

love to , i know almost EVERYTHING about zombies .....

343Guiltyspark
10-07-2006, 08:26 PM
Alright , considering that we will be using this big AI engine for "brainless meatbags" zombies will wander around aimlessly when they dont sence food / other zombies ,

as i read in world war z , Zombies are very attracted to sound , they can hear another zombies "hungry" moan from far away ( a "hungry" moan is when a zombie is exited and is the only time they will moan out loud) , they are stimulated by this activity and will follow it ,

By having this in the AI engine , this will increase the size of big hungry mobs of zombies when there is fighting going on , and decrease equally spread out zombies that can be dealt with easily and would not look right and would be boring .

but you WILL encounter those "stragglers" out in the country/ woods that can potentially attract other zombies by seeing you , so you will have to take it out before it gets exited


what do you guys think?:p

343Guiltyspark
10-07-2006, 08:41 PM
http://img106.imageshack.us/img106/7025/zombieaimodelwz3.png



The red dots represent the zombies

and the blue dots represent the " noise / human "


as you can see in the first picture on the top left the effect i explained is not present , the zombies only in CLOSE proxemity to the noise/human attack it , this will cause boring gameplay and only a few zombies to battle


but the other picture is what it looks like when its implemented , this will cause zombies to gather in area's with lots of survivors and fighting is going on , but you can also see the zombies away from the group is still wandering aimlessly , this is because they cannot see/hear the stuff going on very far away ( like a 2 miles )


what do you think?:D

Thanato
10-07-2006, 08:58 PM
sounds interesting, I like it.

~Thanato

343Guiltyspark
10-07-2006, 09:07 PM
:D i can throw in many ideas into this project if you want

Omar
12-02-2006, 03:47 PM
I'd love to participate in this project, i'm a modeller and a fair mapper.
So if you need me just give me a call at OmarHamouda62@hotmail.com

Hope to hear from you soon. :)
Also, i'm an director in reallife. And have been experimenting with ingame filming for queit some time now, so if you feel like having a trailer for you're zombie mod/game, i'm you're man! ..

Perhaps i'll post some of my real life movies on the forums sometime, take a notice that they are spoken in dutch though. =)

Thanato
12-06-2006, 12:25 AM
Untitled Zombie Mod

About

The Untitled Zombie Mod (UZM) is going to attempt to create a semi-realistic (Come on how can we be realistic with the undead) survival horror first person shooter (FPS). We are going to do this by having the player pick and customize their character, I will get into customization later on, so that they will be able to operate in the game with certain skills and abilities.

The Characters will be randomly spawned around the city, or will be able to choose certain locations depending on there chosen profession, for instance Police Officers can choose to be randomly spawned or start at the Police Station, Doctors can spawn at clinics and hospitals, etc. This will help spread everyone out and help with the survival horror atmosphere.

There will be various hard point hideouts through out each of the levels, these range from impound lots which have tall concrete walls to water towers. There will also be a series of communication points these go from Radio stations to TV stations, etc. However every single location will not be impenetrable upon discovery it will have to be fortified or at least reinforced.

We are going to attempt to have at least three main levels, which include Urban (down town City), suburban (HOUSES!!! OH THE HOUSES!!), and Rural (The boonies!). In these three levels we will try to provide as much open ended game play as possible, meaning you will be able to go anywhere and do almost anything.

We will strive to provide various types of zombies, from slow movers, to crawlers, to the ones that just jump out and get you and even some fast movers (that does not mean that everyone of them will run, just some). In the UZM we could even allow some zombification of animals, this does not mean that we will actually do it its just an idea we are floating around. There will be a wide verity of killing methods, which I will get into in the next paragraph.

So, been waiting long? Anywho we will provide a wide range of killing methods for the players to take advantage of. These range from general head shots and decapitation to crushing them with cars, bashing their heads in and even slicing them in half (up and down) whether all of these can be implemented I have no idea, but we will attempt to get as many of them in as we can.

Characters will be able to walk and run, however there will be stamina. Stamina will be take awhile to drain but will be drained by a wide range of things at different rates and will take awhile to come back to full, depending on what you are doing. However there is a way around this, vehicles! We will be putting a large verity of vehicles in the game, from Cars to trucks and even motorcycles. There is the possibility of boats as well as possibly a helicopter. So you don't need to walk or run everywhere, but it will be what you are doing most of the time.
Since there will be a wide verity of ways to kill zombies, there will be a wide verity of things to kill them with. Guns, 2 by 4s, baseball bats (even some with spikes in them) hammers, the list could go on and on. Lets just put it this way, the weapon list will be almost endless. Now, were will you store all these weapons you say? Time for the next paragraph.

Storage, were you put the gear you need. You will have limited storage on the body however you will be able to add back-packs, other packs, tactical vests, etc, etc, etc. All these added storage spaced will provide extra space to put things from rations to weapons to general gear.

Finally character customization! Gotta save the best for last eh? Anyways we plan on allowing a large amount of Character Customization for our players. They will be able to choose a gender, then a profession, then a series of professional skills (related to the profession chosen), then personal skills. Then the player will be able to customize the look by choosing one of many faces and body types provide, however the body type will be restricted to the profession though one can choose a civilian outfit which might limit starting equipment. After you choose all that you will be able to choose your starting load out which is determined by the profession you chose. Then you are ready for Zombie killing action.

Thanks,

~Thanato

Thanato
12-06-2006, 09:44 PM
Come on people :P Tell me what you think of it.

~Thanato

|Crimson|
12-06-2006, 10:52 PM
Sounds very good if you can pull it off.

FartCop
12-06-2006, 11:05 PM
I'm liking it. I am liking it alot

343Guiltyspark
12-06-2006, 11:25 PM
i disagree STRONGLY with the running zombies , you can have different levels of speed that they stagger , but running is going to ruin it ........

When you see how many zombies there will be in the game , it will be a challenge just to keep them away

Sgt So and So
12-06-2006, 11:59 PM
Im sorry to say it, but I agree with Guiltyspark. Unless they're done very rarely, then they won't ruin it. Like, perhaps they only come out at night (ie Half Life 2 fast headcrab zombies)

Thanato
12-07-2006, 12:18 AM
Well they wont be the majority, like 99% of the zombies will be the shifty things we know from such films and games like Resident Evil and Night of the Living Dead series. How ever I think that to add that extra shock event, Runners would add that extra sence of horror.

~Thanato

Hells Angel
12-07-2006, 12:32 AM
I agree with the extra sense of horror but i believe (dont quote me on this) in Romero's rules i believe that the "fresher" the zombie is the faster it will move until eventually rigor mortis extends fully and they shuffle. I like that idea so maybe you can put an "age" upon the zombies?

Also i dont like the idea you get to choose the loadout at the start. I think it should be more you start with nothing and say your a police officer then you have to search the station and salvage stuff. Thats my opinion anyways.

Also whats the goal of the game? to hole yourself up and hide or are there missions to do?

Also are there (like in my mini-game i did the spec for thats around on the forum somewhere) instanced events. Such as some special forces sent into the city, town or woods to kill off the undead or a mad preacher spouting judgement day talk that will make people loose the will to fight? (you get my idea though right?)

Otherwise yeah :) like it.

Thanato
12-07-2006, 03:47 AM
There are no preset objectives you have to survive, however you can make objectives with the people in there. We will have to see what the engine lets us do.

You choose just a basic load out, depending on the profession you choose. A cop could start out with a Pistol but it will take up more storage then say he started with just a knife. etc. Not everyone is given the same load out, however the Soldier could be given rifles or pistols depending on what he decides to start out with but the more weapons you start out with the less other stuff you will need like rations, medical stuff, etc. or just empty storage for when you find stuff.

~Thanato

2ltben
12-07-2006, 05:19 AM
Im sorry to say it, but I agree with Guiltyspark. Unless they're done very rarely, then they won't ruin it. Like, perhaps they only come out at night (ie Half Life 2 fast headcrab zombies)

I think it would be more appropriate if they only appeared in the first few hours, like the first zombie in Night of the Living Dead. The very first one was the only one in the entire anthology who ran when he was chasing Barbra down the street.

The most important thing though, will there be NPC survivors? I have to stress this, a lack of them would be an instant gamekiller on a large-scale game. If its a small-scale game, there's no need to worry about any of the larger mechanics at all as they'd just be wastes of time.

BillSpargo
12-07-2006, 05:53 AM
Will zombies run downhill? I think they'd have difficulty stopping themsleves on a steep hill. Perhaps falling over and sliding on their faces will be a feature.

Bunglo
12-07-2006, 07:54 AM
Will zombies run downhill? I think they'd have difficulty stopping themsleves on a steep hill. Perhaps falling over and sliding on their faces will be a feature.

lol, that's ganna be at the top of our list for "things to do":p

Thanato
12-07-2006, 01:08 PM
Well I cant make this technical stuff right now, but there will be some running zombies, not alot. Also there will be some NPC characters but also not alot.

~Thanato

343Guiltyspark
12-07-2006, 07:03 PM
if you want to add the horror effect why dont you just add normal non infected people who have gone completly insane that can run and they rush you with hand to hand weapons screaming , and still have zombies just walk

343Guiltyspark
12-07-2006, 07:18 PM
if you have played the game Condemned : criminal origins

you will know how scary a crazy person is in the right enviroment

Thanato
12-07-2006, 09:12 PM
Well we will work on things.

~Thanato

Thanato
12-15-2006, 06:47 PM
We will have to toy around with the game play. Ive been thinking, there will be some NPC Living which will help you out or try and kill you. Tho I do think there should be some faster Zombies just bacuse it will have that element of distress.

Also if you have enough zombies trying to get into a door they might be able to break through, depends on what we will be able to do with the engine.

~Thanato

Thanato
12-17-2006, 03:54 PM
duby duby doo.

~Thanato

archbomber
12-17-2006, 05:28 PM
way tyo bump it up.

Sgt So and So
12-17-2006, 06:02 PM
btw, what sort of setting will this be in? Are we talking modern, quasi-future, or perhaps the 50's? That would be interesting.

343Guiltyspark
12-17-2006, 06:34 PM
btw, what sort of setting will this be in? Are we talking modern, quasi-future, or perhaps the 50's? That would be interesting.modern mountain type town i think

Bunglo
12-18-2006, 12:24 AM
modern mountain type town i think
There is going to be more than one place. Than said there would be suburbs, urban, boonies, and city settings.

Thanato
12-18-2006, 03:33 AM
aye, but probably the first place will be the City.

~Thanato

343Guiltyspark
12-18-2006, 07:15 PM
I found this , this might be interesting to see in the game!!

http://www.youtube.com/watch?v=jyQlLBLn1co&mode=related&search=

Thanato
12-18-2006, 11:46 PM
Well I want to have at least the ability to cut/shoot off limbs and have decapitation. Come on, how could ti be a zombie thing with out them. Also I am hopping to have zombies be tracked by the AI, like lets say you shoot off the limb on a zombie and then you find him again later, I think that would be cool, for it to still have the limb, but we will have to see.

~Thanato

a50callovenote
12-21-2006, 08:17 AM
dude i just wanna kill some zombies

metsapeikko
12-21-2006, 09:59 PM
Imho, I think It wouldv be more fun if it would take place during ww2. Imagine, german patrol goes to mountain village/town/city in southern France, near Switzerland:s border, to investigate some strange reports about missing people and few soldiers.

Well they arrive there, nothign seems wrong, until it wouldv begin from local hospital/something similiar, when hunter who got bited in a forest, goes to see a doctor and whops, that hunter goes insane and starts to bite people.

And when civilians manages to report to germans about hospital accident it will be too late. When germans arrive to local hospital, there would be something like 30 zombies trying to bite more people.

A) If german patrol manages to kill all the zombies, and possibly stop the disease from spreading, mission/game would end.
B) Germans would fortify building, and wait there something like day or two, until rescueparty/someone would come and help them out from that city/town/village Mission/game would end.(Ofcourse, someone would have to get some food, possibly more ammuniations, and maybe a working radio, or something like that during that time)
C) Germans woudv try to evacuate all the healthy civilians, and get out from that city/town/village by theyr own. Game/mission would end.
D) Player dies during that mission. Game/mission would end.

And that patrol would have one halftrack whit mg(Halftrack whit mg would make it too easy), some k98, maybe g41, and few/one mp40, or stg.

Yeah, and this is just a little idea/fantasy/dream of mine, so please dont get angry for me. But I think UZP sounds great, Im pretty sure that I will spend atleast few nights whit your mod when it comes out.

Bunglo
12-22-2006, 12:15 AM
Imho, I think It wouldv be more fun if it would take place during ww2. Imagine, german patrol goes to mountain village/town/city in southern France, near Switzerland:s border, to investigate some strange reports about missing people and few soldiers.

Well they arrive there, nothign seems wrong, until it wouldv begin from local hospital/something similiar, when hunter who got bited in a forest, goes to see a doctor and whops, that hunter goes insane and starts to bite people.

And when civilians manages to report to germans about hospital accident it will be too late. When germans arrive to local hospital, there would be something like 30 zombies trying to bite more people.

A) If german patrol manages to kill all the zombies, and possibly stop the disease from spreading, mission/game would end.
B) Germans would fortify building, and wait there something like day or two, until rescueparty/someone would come and help them out from that city/town/village Mission/game would end.(Ofcourse, someone would have to get some food, possibly more ammuniations, and maybe a working radio, or something like that during that time)
C) Germans woudv try to evacuate all the healthy civilians, and get out from that city/town/village by theyr own. Game/mission would end.
D) Player dies during that mission. Game/mission would end.

And that patrol would have one halftrack whit mg(Halftrack whit mg would make it too easy), some k98, maybe g41, and few/one mp40, or stg.

Yeah, and this is just a little idea/fantasy/dream of mine, so please dont get angry for me. But I think UZP sounds great, Im pretty sure that I will spend atleast few nights whit your mod when it comes out.

Didn't they make a game about zombies in WWII? I think I played the demo and it SUCKED! I think it should be left in modern times.

Thanato
12-22-2006, 04:39 AM
There is no story there is no objectives all there are is a bunch of random people who are in the level and must work to survive. against tens of thousands of zombies.

~Thanato

2ltben
12-23-2006, 07:57 AM
There is no story there is no objectives all there are is a bunch of random people who are in the level and must work to survive. against tens of thousands of zombies.

~Thanato
I don't think that will work too well. Hands-off narrative style is essential to contemporary game design, but it needs to be parametric, not just continuous. Just building a city, dropping in some zombies and survivors, and letting the player run amock amongst the AI will be fun, but it will get old and fast.

My suggestion is to take the Oblivion approach: make the player work the narrative at his own pace, and give him a little shove in the beginning so he can find the path. As in Oblivion, one can simply disregard the narrative and go plundering various stores and shops to keep on going, but the player should still get reminders every now and then. A helicopter flying overhead every so often, maybe taking potshots at zombies drawn out into the open by the activity; a radio or television broadcast airing out of static on a device that was left turned on. Maybe even the militias can fight to retake these places, the radio towers, the satellite dishes, and whatnot, to make use of them. It mimics the Warsaw Uprising and even Urban Dead allows for it.

The players won't play a game where they just sit there and wait. They need something to do.

Hells Angel
12-23-2006, 12:29 PM
I don't think that will work too well. Hands-off narrative style is essential to contemporary game design, but it needs to be parametric, not just continuous. Just building a city, dropping in some zombies and survivors, and letting the player run amock amongst the AI will be fun, but it will get old and fast.

My suggestion is to take the Oblivion approach: make the player work the narrative at his own pace, and give him a little shove in the beginning so he can find the path. As in Oblivion, one can simply disregard the narrative and go plundering various stores and shops to keep on going, but the player should still get reminders every now and then. A helicopter flying overhead every so often, maybe taking potshots at zombies drawn out into the open by the activity; a radio or television broadcast airing out of static on a device that was left turned on. Maybe even the militias can fight to retake these places, the radio towers, the satellite dishes, and whatnot, to make use of them. It mimics the Warsaw Uprising and even Urban Dead allows for it.

The players won't play a game where they just sit there and wait. They need something to do.

/signed and agreed

Thanato
12-23-2006, 04:50 PM
Thats a definit possibility, however if there is a story it wont drive the game that much, as the main goal of the game is to survive. You have to find food, ammo, weapons, and supplies. The over all goal might be to escape the location. Also there is no known reason as to the zombies, no one knows how they started all they know is that one day the recently deceased started to rise and attack the living causing them to die and then come back.

in the City there will be an airport, maybe a big one, maybe a small one. You might have to find a helicopter pilot NPC in somewere in the airport before zombies get to him, but zombies might get to him at any point in the game, so you might be risking everything trying to get to the airport, or you might make it down to the marina and try and get out of the city that way, but it might be crowded with zombies, or you might try the highway. But it will take awile for you to get prepared.

Also I am thinking of having NPC Mechanics and some places which can fix up cars with armour, and maybe some weapons (like a roof turret). There is also the possibility of some Military vehicals (located at the armoury in a secure lock up). That brings up another thing, to get to some goodies you will need to find a key to the door in which it is behind.

~Thanato

2ltben
12-26-2006, 05:05 AM
Remember that the zombies do not show up one day and everything turns to chaos. Dawn of the Dead takes place weeks after they start showing up and the cities remain largely unaffected. The police work on containment and the scientists are all over the airwaves trying to offer explanations as to their cause. Even hours after the outbreak in Night of the Living Dead there were reporters on the air and the interview with the scientists at the military conference who said that it was most likely the detonation of the Venus space probe and spread of radiation throughout the upper atmosphere. By the end of Night of the Living Dead suggested that this is almost a certainty.

It wasn't until Day of the Dead, taking place months after the outbreak, that zombies gained the upper hand and humans retreated to shelters. They did take cities from the lack of human population around the Florida cities in Day and that Kaufman says he retook Pittsburgh and created Fiddler's Green in Land.

By story I don't mean something to keep the player on a rail. I mean backstory and narrative. Former military commanders leading militias in the cities, employing mercenaries like the player; hospitals taking in any supplies they can and contracting the militias to dispose of the bodies; TV and radio stations hiring security forces to keep the zeds away from the stations and antennas, power companies doing the same to keep the city lit, etc. There could be scientists and researchers and people of all sorts trying to offer up some sort of explanation to why this happened and keeping the player informed on what is going on and how they could be of help.

The one thing that is a constant throughout every Romero movies, and every decent zombie movie in general, is that people must cooperate with eachother and learn to coexist, or they're doomed to fall victim of the zombie epidemic.

Yes, the dead suddenly come back to life, but keep in mind that most of those dead are in sealed coffins six feet underground. And only those with some neural capacity are brought back to quasi-life, skeletons need not apply. Zombies would logically first start appearing in morgues, crime/accident scenes, hospitals, et al. If it happens during winter, the homeless that die from the cold would be among the first.

Thanato
12-29-2006, 06:07 AM
Well it is a virus, I am not working on the back story right now all I know right now is the City is full of Zombies with a handfull of servivors. I am thinking that it took place fairly fast maybe mass contamination of the cities water supply.

~Thanato

Thanato
12-29-2006, 05:43 PM
Oh, I got the Zombie Survival Guide and World War Z.

~Thanato

343Guiltyspark
12-29-2006, 07:40 PM
Oh, I got the Zombie Survival Guide and World War Z.

~Thanato

good , it will give you MANY ideas , first read wwz then the survival guide

Hells Angel
12-29-2006, 11:27 PM
Yeah im reading World War Z atm and its amazing. will REALLY give you some ideas and i personally perfer the idea that you never find out how the infection started or if its a virus .ect so it'd be interesting to see how you decide to do the storyline.

Hells,

Thanato
12-30-2006, 11:00 PM
Its a really cool book I've already got some cool ideas for the maps.

~Thanato

Thanato
12-31-2006, 11:23 PM
Ive got some ideas for some interesting senarios from WWZ, just side stuff like Defend the Fortress, were you are in a European Castle and you got hords apon hords of Zombies out side.

Then you get on the highways, hundreds of cars, thousands of Zombies.

Im not going to go much further but it will just spice up the game play other then the Co-Op City/Suburbs/rural.

~Thanato

Thanato
01-04-2007, 07:33 PM
Hey guys I created a forum for UZM UZM Forum (http://www.freeforumworld.com/forums/index.php?sid=6da8b7d71418c9b2015196038a12df3b)

~Thanato

343Guiltyspark
01-06-2007, 08:52 PM
you should make a new thread to announce the website

Thanato
01-06-2007, 10:22 PM
Grand. tho thats three threads, Wonder if the other mods will like it, lol. WEll lets have a go at it then eh?

~Thanato

jc112586
04-12-2007, 10:28 PM
1,944 Zombies :p

lol
also i think this mod should be on a coast so that players can set up raiding fleets. you should also be able to customize cars (a semi turned into a land battleship would be so cool). hopefully there will be a chainsaw :D. also ability to modifie weapons would be sweet imo. zombies should move realisticly. the ability to go into all buildings and barricade them with what ever you can find would be cool. maybe a few psycopaths around the map.
here is a list of classes and sub-classes i think would be interesting to play.

(note: these are just idea's i have. i do not know if they will make it into the mod.
--------------------------------------------------------------------------------------------------------
SOLDIER-A soldiers job is to help clear the streets of zombies.
--------------------------------------------------------------------------------------------------------
-scout-a scout is fast and observant. they should be used to observe the area and report zombie locations. starts at random location.
--binoculars
--pistol
--radio
-medic-a medic can provide medical treatment to his squad. starts at random location
--medkit
--shotgun
--radio
-infantry-the infantry is the basic zombie killing class. starts at random location
--M4 carbine
--combat knife
--radio
--------------------------------------------------------------------------------------------------------
DEPARTMENT OF EMERGENCY MANAGEMENT-the D.E.M.'s job is to make sure civilians get to safety and to
protect them.
--------------------------------------------------------------------------------------------------------
-Police Officer-the police officers job is to make sure the civilians get to safety. they start at a random police station
--pistol
--flashlight
--flak jacket
-FireFighter-the firefighter will help get inside buildings. they start at a random firestation
--fireaxe
--firefighters outfit.
--flashlight
-S.W.A.T.- a s.w.a.t. member will help clear buildings out and make them inhabitable for civilians. start at random police station
--MP5
--night vision goggles
--flak jacket
--------------------------------------------------------------------------------------------------------
MEDICAL DOCTOR- the m.d.'s job is to give medical assistance to civilians that need it.
--------------------------------------------------------------------------------------------------------
-physician-the physician will give civilians medical attention better than the e.m.t. start at random hospital
--medical equipment
--adrenaline
--syringe
-e.m.t-an e.m.t. will give civilians quick medical assistance. start at random hospital
--basic medical equipment
--adrenaline
--syringe
-Surgeon-a surgeon will operate surgery on civilians that need it. start at random hospital
--surgical equipment
--adrenaline
--syringe
--------------------------------------------------------------------------------------------------------
WORKER- workers can build fortifications, repair cars, or boats and modify objects to help them survive.
--------------------------------------------------------------------------------------------------------
-Mechanic-the mechanic can repair and modify cars. start at random gas station
--wrench
--mechanics equipment
--fuel
-Construction Worker-construction workers can build barricades and walls. start at random place.
--sledge hammer
--screws
--drill
-Dock Worker- the dock worker can repair boats and modify them. start in random place at the docks.
--wrench
--fuel
--dockworkers equipment
--------------------------------------------------------------------------------------------------------
CIVILIAN-civilians are the ones who were hit hardest since they were still attached to loved ones who died.
--------------------------------------------------------------------------------------------------------
-Survivor-the survivor is the basic civilian. they were not prepared for this at all. start in random home
--cellphone
--random melee weapon
--lighter
-Outcast-the outcast's were the ones who were prepared for this and deemed freaks for it. start in random home
--cellphone
--pistol
--flashlight
-Prisoner-the prisoners escaped just hours after the outbreak. start in a random place
--prison shiv
--lockpick
--lighter

Appleskates
04-14-2007, 05:33 AM
Good lord this will be like an advanced version of Urbandead. I'm ready to get my groove on with a 2x4!

jc112586
04-14-2007, 05:39 AM
Good lord this will be like an advanced version of Urbandead. I'm ready to get my groove on with a 2x4!

hell ya!

Timblesink
04-14-2007, 12:21 PM
We'll just have to settle for Dead Rising until this mod comes out :D

Thanato
04-14-2007, 04:34 PM
Ok. . . truth be told I was going to put this on the back burner but since it looks like there is alot of interest in it. It is coming back out. Now I need to build a basic team here. Does anyone have any skills that they think could help out? Modeling, drawing, etc

~Thanato

jc112586
04-14-2007, 07:01 PM
sweet

exdeath
04-15-2007, 12:04 AM
(note: these are just idea's i have. i do not know if they will make it into the mod.
--------------------------------------------------------------------------------------------------------
SOLDIER-A soldiers job is to help clear the streets of zombies.
--------------------------------------------------------------------------------------------------------
-scout-a scout is fast and observant. they should be used to observe the area and report zombie locations. starts at random location.
--binoculars
--pistol
--radio
-medic-a medic can provide medical treatment to his squad. starts at random location
--medkit
--shotgun
--radio
-infantry-the infantry is the basic zombie killing class. starts at random location
--M4 carbine
--combat knife
--radio
--------------------------------------------------------------------------------------------------------
DEPARTMENT OF EMERGENCY MANAGEMENT-the D.E.M.'s job is to make sure civilians get to safety and to
protect them.
--------------------------------------------------------------------------------------------------------
-Police Officer-the police officers job is to make sure the civilians get to safety. they start at a random police station
--pistol
--flashlight
--flak jacket
-FireFighter-the firefighter will help get inside buildings. they start at a random firestation
--fireaxe
--firefighters outfit.
--flashlight
-S.W.A.T.- a s.w.a.t. member will help clear buildings out and make them inhabitable for civilians. start at random police station
--MP5
--night vision goggles
--flak jacket
--------------------------------------------------------------------------------------------------------
MEDICAL DOCTOR- the m.d.'s job is to give medical assistance to civilians that need it.
--------------------------------------------------------------------------------------------------------
-physician-the physician will give civilians medical attention better than the e.m.t. start at random hospital
--medical equipment
--adrenaline
--syringe
-e.m.t-an e.m.t. will give civilians quick medical assistance. start at random hospital
--basic medical equipment
--adrenaline
--syringe
-Surgeon-a surgeon will operate surgery on civilians that need it. start at random hospital
--surgical equipment
--adrenaline
--syringe
--------------------------------------------------------------------------------------------------------
WORKER- workers can build fortifications, repair cars, or boats and modify objects to help them survive.
--------------------------------------------------------------------------------------------------------
-Mechanic-the mechanic can repair and modify cars. start at random gas station
--wrench
--mechanics equipment
--fuel
-Construction Worker-construction workers can build barricades and walls. start at random place.
--sledge hammer
--screws
--drill
-Dock Worker- the dock worker can repair boats and modify them. start in random place at the docks.
--wrench
--fuel
--dockworkers equipment
--------------------------------------------------------------------------------------------------------
CIVILIAN-civilians are the ones who were hit hardest since they were still attached to loved ones who died.
--------------------------------------------------------------------------------------------------------
-Survivor-the survivor is the basic civilian. they were not prepared for this at all. start in random home
--cellphone
--random melee weapon
--lighter
-Outcast-the outcast's were the ones who were prepared for this and deemed freaks for it. start in random home
--cellphone
--pistol
--flashlight
-Prisoner-the prisoners escaped just hours after the outbreak. start in a random place
--prison shiv
--lockpick
--lighter

What classes?? I supossed that in the the players would start as persons that are on the map (like in 1944 d-day)

Total_Overkill
04-15-2007, 04:58 AM
(Get ready for some critisism)
(Oh yeah and my speeling suckz)
(VERY long, grab a seat, and some coffee)

I've been reading thru all of this zombie stuff... some good ideas, but i see lots of bad/ignorant ones.

How "realistic" are you trying to make this? from what ive read, it seems a little "arcadey" at the moment, with re-spawns and hard/save points, pre-determined bases, everything already laid out for the player :mad:

1st, How are you going to handle in-game "spawning" of players?
From the looks of it, the players will just appear at whatever "base" they've found (which your designers have pre-determined

2nd, How are you incorporating these hardpoint/bases?
From the looks of it, all the player has to do is find it, and barricade it
What happens when zombies overthrow this strong hold?

3rd, Whats the Ultimate goal? and how could it be acheived?
Is our whole purpose to "out last" the zombies, kill every stinkin one of them?
are we supposed to flee the map (in such a fashion that would garuantee survival)

4th, Landscape, so far it looks like the maps are TINY, 1944 is using all of normandy, the smaller your maps the easier your overall game (and mod for that matter) will be. IF you had an entire state/province/small country it would be much more real and a hell of alot harder (more rewarding as well)

Both of those are not very realistic, and considering how 1944 is being built, it is quite wasteful of its programming.

-I'll give a scenario on how this could be further improved

-First lets start with the landscape, I assume, bigger is better, thus it should be a HUGE area, but like all maps, how would you handle the "out of bounds"? I have no idea how your doing it at the present time. BUT if the whole goal is to escape and survive, then it MUST take place on some form of island (big islands) such as Vancouver Island, Japan, Iceland, Ireland/Scottland/Britian

All proposed places have metropolises, urban, sub-urban, rural, and barren areas (Japan has much less barren/rural, while Iceland has less Metropolise)

I would also like to point out that i dont live any where near these places... unlike every one else that thinks their own community would be the best place for a zombie raid :rolleyes: DO NOT DO YOUR OWN COMMUNITY, it severly stunts your creativity and is infact biased (duh)... maybe other people dont think your town is as "cool" as you think it is. (fair warning)

Now, with the general terrain out of the way, how would the boundry issue be solved?.... uh.... water ;) (zombies should not be allowed to swim) and a player would not be able to travel into the distant water without certain requirements, IE Big boat, full of fuel, stocked with food, nav. charts or GPS... and if a player met the requirements what would prevent him from leaving the boundary? NOTHING! because he would have escaped, survived, and won. (be in mind such a thing is not as easy a task as it sounds)

-With all that out of the way, we move onto zombies and civillians, from the time you proposed it takes place, there would be LOTS of civillians running around still, i'd say the civ-zombie ratio would be 1 to 1. This would not hamper the game as 1944 is purposely designed for such numbers.

Now civillians WOULD be essential in-game, according to my plan at least, as i completely wipe hardpoint bases off the map, and do away with spawning all together, i take from the same mentality as 1944, where you "possess" a civillian. Now according to the programming, the zombies goal is to eat civies, and the civies goal is to hide/run from the zombies, civillians DO NOT respawn, instead they change into zombies, zombies DO NOT respawn as well.

When the game first begins and after the player dies, a NEW civillian is chosen at random from the remaining civillians. If they had died, they lose any/all skills and equipment they acquired (said equipment would be on the old civies/now turned zombie)

BUT what happens when the player wants to log out? The player reliqueshes control of his character until he logs on again. That player can issue a set of pre-defined commands/orders to hopefully ensure the civies "survival" until he logs back on. (Stay here, guard area, keep quiet, eat when nessecary etc)

If the your former civillian does die while you are logged off, you WILL have to start over (perfectly good reason for this) as civillians are limited in number, the whole goal is to escape and survive. If all the civies are dead, you obviously LOSE...

Which is why pre-determined hardpoint bases are gone as well, it will be up to the player to make his own refuge, if he does not, his civillian may have been killed before he re-logs, its a little something i like to call insentive.

This will also add to the teamwork aspect, 2 players civies can better guard and maintain a refuge then somebody working alone, and the chances of a player being online is far better. To add to this, you will be able to "recruit" civillians (if the circumstances are right), other then preforming menial guard duty on your refuge and eating all you food, they would be "marked" so that if you DID die, you could possess one of your recruited civies and continue from there, without having to rebuild a base or escape plans in a whole new area. As your recruits would be headed towards your same goal as well.

So as the game goes on, your civie recruits value would increase (in the overall gameplay), as they are considered "pretty much" as an extra life, but zombies will mercilessly hunt them down, and they will be harder to come by in late game, making it all the more important that players stick together.

(civies going insane because of excess zombie chasing would be possible :D )

-Ultimate Goal, Survival and/or Escape... Survival well not overly difficult, just dont DIE! ;) Escape, you must find away to leave the map, with enough supplies, equipment, and people to be able to survive elsewhere... do not count on external help, you may be able to radio for a chopper, but how would it find you? where would it land? how many trips would it have to make? how many zombies would it attract? in short... is the risk worth it? How would you pay the pilot as well? If he doesnt get payed, he wont be taking you anywhere. Can you see the possibilities forming?

The chopper could very well land in your predetermined spot (be it a field or a roof, etc) attracting thousands of zombies... the pilot may not accept your payment and leave you hangin, your now surrounded by a couple thousand zombies and no backup plan :eek:


Ok... im done for now, just thought i should touch on these points

aag567
04-15-2007, 05:35 AM
It would be cool to reinforce double doors with poles, axes etc.

SuperSoldier
04-15-2007, 06:05 AM
Okay, I have to say my city is perfect to base off of. It has a pop. of about 100,000 people. It is a port city with a nearby town called Wrightsville Beach which has miles of coastline and an uninhabited island off the coast separated by an inlet that is protected by rock jetties and is about 7 miles long and a half a mile wide where you could build a house and have survivors. About 20 minutes away there are amaller towns and 45 minutes away a lot of farms and forests. Also, the city has a Dick's Sporting Goods store with lots of guns, clothes, kayaks, food (I think), and other stuff whre you could barricade or steal supplies. Of course you could gather food from grocery stores and stockpile it in Dick's if you want to live there. There is also a gated neighborhood (where I live) which has a lot of rich people to steal from and is next to the Intracoastal Waterway. That is probably 30 sq. miles and has a forest on one side, a bunch of ponds, two golf courses, and alot of places to barricade. Camp Lejeune (largest marine base in the US) is about an hour away. Wilmington doesn't have skyscrapers or anything but has a huge downtown area. It also has an airport where you could try to fly a small plane to look for survivors and a huge port. There is a mall, a town center, and a University all to use. I'm just suggesting this as a base and I am happy with any map the team makes.

More info
Wilmington, NC (http://en.wikipedia.org/wiki/Wilmington%2C_NC)
Wrightsville Beach (http://en.wikipedia.org/wiki/Wrightsville_Beach)

I also agree with Total Overkill about the beginning except make it that at first there are only civilians. Then 30 seconds later bodies from graveyards rise. Then they attack and make more zombies. I also like Total Overkill's civillian choose idea except that after you die you don't get a random person but a random person based on the gender of your choice.

Appleskates
04-15-2007, 06:22 AM
Since everyone thought the original question was idiotic, i'll rephrase it-

Can we grapple with the Zombies?

exdeath
04-15-2007, 07:31 AM
Why not the hispaniola island where Dominican Republic and haiti country is ( http://en.wikipedia.org/wiki/Hispaniola )

The closest thing that we have about zombies in real life is on haiti (something about powerfull drugs and vodu) ( http://en.wikipedia.org/wiki/Zombie#Zombies_in_voodoo )

If hispaniola island is too big for the mod (the seize of histoaniola is the size of the map of the d-day game * 3) we can make the mod on one of the haiti islands (maybe tortuga) http://en.wikipedia.org/wiki/Tortuga

Timblesink
04-15-2007, 07:33 AM
...
Wilmington, NC
... (http://en.wikipedia.org/wiki/Wilmington%2C_NC)

That does sound perfect... And I like how similar it sounds to Willamette :D

Thanato
04-15-2007, 08:08 AM
As stated the Location in which this takes place will be fictional.

You have brought up some good points but you missunderstood a few other. There arn't 'hard bases', their will be however alot of locations which can be fortified easily to protect against a zombie plage (like an impound lot with a high thick brick wall with razer wire and a big steal gate)... I havn't yet worked out how the 'spawning' will happen. I have been mulling over using a system similar to yours, were you take over an NPC. But having a more elabrite selection system (like searching for instance) then just random.

Also the zombies will not be zombies who come out of the grave... that in my opinion is just stupid lol. YOu wont know how the Zed Heads were started, all you will know is that they are there. However you have to have fluid to fluid contact with a zombie in order to turn. No they just died and now they are a zombie crap.

~Thanato

Total_Overkill
04-15-2007, 08:42 AM
Why not the hispaniola island where Dominican Republic and haiti country is ( http://en.wikipedia.org/wiki/Hispaniola )

The closest thing that we have about zombies in real life is on haiti (something about powerfull drugs and vodu) ( http://en.wikipedia.org/wiki/Zombie#Zombies_in_voodoo )

If hispaniola island is too big for the mod (the seize of histoaniola is the size of the map of the d-day game * 3) we can make the mod on one of the haiti islands (maybe tortuga) http://en.wikipedia.org/wiki/Tortuga

ACK! NO! NOT HATIAN ZOMBIES!!! those suckas have brains, and black magic :eek: no way am i willingly going to face a legion of voodoo wielding zombies.... unless i get some of those left over U.S.S.R nukes that are rumored to have sunk near Cuba :D

SuperSoldier
04-15-2007, 09:53 AM
As stated the Location in which this takes place will be fictional.

As you can see in my post I said just use it as a base with the island for refuge and the towns and rural areas.

jc112586
04-15-2007, 05:16 PM
What classes?? I supossed that in the the players would start as persons that are on the map (like in 1944 d-day)

you could search for a class you would want to be. and then further customize them.


Okay, I have to say my city is perfect to base off of. It has a pop. of about 100,000 people. It is a port city with a nearby town called Wrightsville Beach which has miles of coastline and an uninhabited island off the coast separated by an inlet that is protected by rock jetties and is about 7 miles long and a half a mile wide where you could build a house and have survivors. About 20 minutes away there are amaller towns and 45 minutes away a lot of farms and forests. Also, the city has a Dick's Sporting Goods store with lots of guns, clothes, kayaks, food (I think), and other stuff whre you could barricade or steal supplies. Of course you could gather food from grocery stores and stockpile it in Dick's if you want to live there. There is also a gated neighborhood (where I live) which has a lot of rich people to steal from and is next to the Intracoastal Waterway. That is probably 30 sq. miles and has a forest on one side, a bunch of ponds, two golf courses, and alot of places to barricade. Camp Lejeune (largest marine base in the US) is about an hour away. Wilmington doesn't have skyscrapers or anything but has a huge downtown area. It also has an airport where you could try to fly a small plane to look for survivors and a huge port. There is a mall, a town center, and a University all to use. I'm just suggesting this as a base and I am happy with any map the team makes.

More info
Wilmington, NC
Wrightsville Beach

I also agree with Total Overkill about the beginning except make it that at first there are only civilians. Then 30 seconds later bodies from graveyards rise. Then they attack and make more zombies. I also like Total Overkill's civillian choose idea except that after you die you don't get a random person but a random person based on the gender of your choice.

that place would be awesome.

also a mall of america type place would be awesome to have in the mod. it has thousands of stores. its fucken huge. it has 4.2 million square feet. it would like be a super fortress. but really hard to barricade all doors.
mall of america, minnesota (http://en.wikipedia.org/wiki/Mall_of_america)

exdeath
04-15-2007, 05:30 PM
If the place will be fictional, and there are many people talkin about how great will be if your city is on the mod, why not create our island that will be many of the forum users cities joined together

jc112586
04-15-2007, 05:42 PM
If the place will be fictional, and there are many people talkin about how great will be if your city is on the mod, why not create our island that will be many of the forum users joined together

what do you mean? like the user created his or her town/city?

Sgt So and So
04-15-2007, 06:37 PM
what do you mean? like the user created his or her town/city?

No, like a fictional island where, instead of soldiers that were in Normandy in 1944 like in, well, 1944, we take control of people named after US on the forums.

jc112586
04-15-2007, 10:37 PM
oh

exdeath
04-15-2007, 11:08 PM
My idea was, since there is many users that think the city where he lives would be perfect for the mod, we could do like this:


We make the city of one user, and then the city of another, and then join those cities together (adding a road from one city to another or something else), after this we make another user cities and then join with the others (tha now is only a single place), making new cities and joining with others until we have a big map of a island.

jc112586
04-16-2007, 12:11 AM
My idea was, since there is many users that think the city where he lives would be perfect for the mod, we could do like this:


We make the city of one user, and then the city of another, and then join those cities together (adding a road from one city to another or something else), after this we make another user cities and then join with the others (tha now is only a single place), making new cities and joining with others until we have a big map of a island.

thats a really good idea

that way the users who get their citys made know where everything is and are more likely to survive there.

Thanato
04-16-2007, 03:58 AM
Once again it will be fictional. We will be basing road systems off cities but other then that everything in them will be fictional. This is due to it being near impossible to re-create an entire city.

~Thanato

Thanato
04-16-2007, 11:09 PM
If anyone wants to help out please PM me with what you can do to help this mod out.

~Thanato

jc112586
04-17-2007, 11:24 PM
i think there should be some sort of freerunning as well

Thanato
04-17-2007, 11:59 PM
You mean just exploring the city with out the Zed Heads?

~Thanato

jc112586
04-18-2007, 01:17 AM
You mean just exploring the city with out the Zed Heads?

~Thanato

no. like in urbandead you could go from building to building without stepping outside of the building. like jumping from rooftop to rooftop. or somekind of tram system that the players would have to establish.

Thanato
04-18-2007, 01:52 AM
All depends on if they have the resources to make a network of interconnected buildings. If the buildings are close together they could lay down some boards or jump.

Tho if you keep jumping from building to building you will eventualy get tired because you need a running start. and you could hurt your self, by falling or hutting something or breaking your leg, etc.

~Thanato

jc112586
04-18-2007, 02:55 AM
that would be cool and add realism to the mod

Thanato
04-18-2007, 09:35 PM
I think I have come up with the title. . . an ominise Z (zed) nothing to complicated but nothing to stupid either lol. . . just Z!

~Thanato

Total_Overkill
04-18-2007, 10:10 PM
bah... i liked that 1,944 zombies idea ^_^

oh well... guess Z will do

Thanato
04-18-2007, 10:44 PM
that is implicated there will be just 1,944 Zombies lol :P

~Thanato

Total_Overkill
04-18-2007, 11:06 PM
that is implicated there will be just 1,944 Zombies lol :P

~Thanato

so? thats a good starting number for pre-placed zed heads :D

[FFTF]Eurofighter
04-18-2007, 11:31 PM
that is implicated there will be just 1,944 Zombies lol :P

~Thanato

how can you kill something that isnt dead? :)
I like the 1,944 zombies! :D

jc112586
04-18-2007, 11:37 PM
Eurofighter;65684']how can you kill something that isnt dead? :)
I like the 1,944 zombies! :D

i agree it would also act as a tribute to the game

Crazythumbs
04-19-2007, 01:13 AM
You could always tack on a few zeros to.

aarseth
04-19-2007, 09:37 PM
Well, i whould realy love this and anything i can do to help, i whould gladly do it.
Some things i thought about when reading this is:
We dont have to care about what wepons or stuff like that is going to be in the game, because th engine have already taken care of that: you can use almost anything in the game as a wepon. The only thing we need to think about is the "mordern" wepons and equipments.

And the thing with jumping from building to building/make "bridges" we dont have t ocare about ehther, because thats all the engines work.

exdeath
04-19-2007, 10:41 PM
that is implicated there will be just 1,944 Zombies lol :P

~Thanato

But in the mod will be not possible to more persons become zombies???

jc112586
04-19-2007, 11:56 PM
the players can't become zombies if they die they will take the roll of another player.

Thanato
04-20-2007, 02:16 AM
Thats why I like the term Z (Zed). Its simple, straight forward and kinda kreepy.

~Thanato

jc112586
04-20-2007, 03:46 AM
Thats why I like the term Z (Zed). Its simple, straight forward and kinda kreepy.

~Thanato

ya i agree it aint to complicaited or simple.

Appleskates
04-20-2007, 04:08 AM
I don't think it should be a MASS CONTAMINATION IMMEDIATELY, or an invasion. I think it should be a gradual contamination ala Dawn of the Dead/Shaun of the Dead (You hear about quarantined areas, states of emergency, people in your area falling ill). It would heighten the sense terror (at least for me), because society gradually collapses into absolute chaos as the problem multiplies gradually.

aarseth
04-20-2007, 09:13 AM
Yeah, I agree with Appleskates.
there need to be some sort of time to just spawn (in an allready playing NPC) and then after a while, 10min AT THE MOST, ít starts to break out.

Thanato
04-21-2007, 04:48 AM
There will be a decent amount of Zeds, the city will be mostly infected with a few areas of minimal infection. This will be because they main goal of the mod is to escape but if there is very little road traffic then well that would be easy, it will be in the middle of the Great Panic with people racing to get out of the city. But the streets wont be over run when you first start out.

~Thanato

jc112586
04-21-2007, 04:57 AM
thats the way it should be

aarseth
04-21-2007, 02:51 PM
Yeah, something like that..

But is there someone here on the forum (apart of the 1944team) who knows anything about codes, texturing, moddeling or mapping? Is there a team who have started with this project?

Thanato
04-21-2007, 03:05 PM
There is me and I can model lol

~Thanato

aarseth
04-21-2007, 03:15 PM
Heheh :D okey, i whould gladly help with some moddeling, im no good but i could do some simple props. I got a friend too who could help to :) if want the help ofcourse :P

exdeath
04-21-2007, 09:05 PM
the players can't become zombies if they die they will take the roll of another player.


I know that he cant control zombies, but your character will become a zombie right??

Total_Overkill
04-21-2007, 10:05 PM
I know that he cant control zombies, but your character will become a zombie right??

Yes, you would die, go back to the "character select" screen, and your corpse will then become a zombie... cool huh? ;)

Thanato
04-21-2007, 10:13 PM
Depends on if the Character was infected with the Virus. . . if the Character dies while being run over or by a fall with out being bitten then the Character would just die. But if the Character dies after being bitten then the corps would come back as a Zed Head.

~Thanato

aarseth
04-22-2007, 12:56 AM
Thanato: Have you done anything on the mod yet or are you just waiting for people to help you? :P if you need some help with modeling, me and my friend whould gladly help you :)

Thanato
04-22-2007, 01:26 AM
I have done some work but I am currently formulating what I think this mod will be. Like what will be in it and how it will happen and what not...

~Thanato

aarseth
04-22-2007, 01:37 AM
Yes, its a good start :) tell me if you want some help with simple boring props models.. :D

exdeath
04-22-2007, 08:04 AM
Depends on if the Character was infected with the Virus. . . if the Character dies while being run over or by a fall with out being bitten then the Character would just die. But if the Character dies after being bitten then the corps would come back as a Zed Head.

~Thanato


So, as I said above if we start with 1944 zombies, after some time the can have more then 1944 zombies

Thanato
04-23-2007, 08:38 PM
Maybe. . . I still need to design the Island in which this will take place on and then deisgn the city... which will be easier said then done.

I need help with that. . . can anyone help me in the city research department? and design department? That is what I am looking for right now. . . researchers and designers. just PM or e-mail me (sfrmck@hotmail.com)

~Thanato

jc112586
04-24-2007, 03:40 PM
what would that entail?

Thanato
04-24-2007, 06:11 PM
Well the Researchers would research street layouts, how a city should be planned out ect, and in the design department (basicly the Art department) we would be working on designing buildings to go into that city. and the surrounding towns. There would also be landscape designs and vehical designes done in this phase. .

~Thanato

jc112586
04-24-2007, 06:18 PM
interesting

aarseth
04-24-2007, 10:17 PM
I whould so like to join, but i dont think im up to the task, you know painting streets and stuff ^^

Sgt So and So
04-29-2007, 05:53 AM
http://www.freewebarcade.com/game/the-last-stand/
THIS is the coolest Zombie flash game ever. Made me think of the mod.:cool:

jc112586
04-29-2007, 07:17 AM
http://www.freewebarcade.com/game/the-last-stand/
THIS is the coolest Zombie flash game ever. Made me think of the mod.:cool:

that is a pretty sweet game.

SuperSoldier
04-29-2007, 07:41 AM
It is fun. I just beat it. :D

jc112586
04-29-2007, 08:15 AM
sweet the sniper kicks so much @$$ so does the ak 47

aarseth
04-29-2007, 04:54 PM
Yeah, damn it was realy fun :D the sniper rocks :D

M4ttst3r
04-29-2007, 06:13 PM
That game is fab. Best flash game I've ever played. :D

Hunting Rifle + AK-47 ftw!

Sgt So and So
04-29-2007, 07:34 PM
:D Imagine doing this in 3d with next-gen graphics in co-op... oh, man, this mod is going to rock!

wfcxairborne
05-01-2007, 12:26 AM
That zombie game is fun, i like taking out 2 swat guys at the same time with hunter rifle.:D I'm suprised the M4 didnt do much though.:confused:

Thanato
05-08-2007, 05:10 AM
Z is coming along but I am keeping everything underraps for right now.

~Thanato

Timblesink
05-08-2007, 09:59 AM
That flash game, the sniper rifle and the sawn-off shotgun just completely blow everything else away (sorry for the pun, I didn't mean for it to happen :( ).

jc112586
05-20-2007, 08:48 PM
i cant wait for this mod.

Wexingtn
06-29-2007, 07:31 PM
Me and my sister were talking about wanting a open-ended zombie survival fps/hack n slash, and this is pretty much what we described.. Amazing. Only feature you are missing is getting giant random blades and cutting down hordes like in say, Dynasty Warriors... Only instead of flinging them around you cut 'em in half. Mind you a person would get so worn out doing this they could only fight for a minute if that. Guess thats where modding a mod comes in :P... Also when this gets released, you get an A+ and monies, asuming it's good

Sgt So and So
06-29-2007, 07:57 PM
Me and my sister were talking about wanting a open-ended zombie survival fps/hack n slash, and this is pretty much what we described.. Amazing. Only feature you are missing is getting giant random blades and cutting down hordes like in say, Dynasty Warriors... Only instead of flinging them around you cut 'em in half. Mind you a person would get so worn out doing this they could only fight for a minute if that. Guess thats where modding a mod comes in :P... Also when this gets released, you get an A+ and monies, asuming it's good

Whoa, whoa, whoa... your sister... she likes games? I wish I had a sis as cool as yours !

Wexingtn
06-30-2007, 12:04 AM
Yeah, she plays rather casually. Still cool though

soulreaper10
08-03-2007, 05:44 AM
You HAVE to make this mod!! for years i have dreamt about a game where you run through a giant map killing zombies!!! please please please!!!

soulreaper10
08-07-2007, 11:04 PM
I definitely suggest checking out Urban Dead (www.urbandead.com) for some inspiration as well.

i tried urban dead... i sucks to say the least

Timblesink
08-08-2007, 02:40 AM
i tried urban dead... i sucks to say the least

Yes, it sucks rather major ass.

DarkCanuck
08-08-2007, 02:44 AM
i did urban dead as well...it takes too long..having to wait and all that

I love "the walking dead" a graphic novel its sooo good! ohh yaa!

2ltben
08-09-2007, 01:34 AM
On your own yes, but if you join UD as a group it becomes a lot better.